What about AI?

Even if it has been improved I doubt it'll live up to the expectations of many people.

Oh of course. There will be a whole new rant thread.
 
The Diplo AI, bad as it is in Vanilla, could be made passable with tuning and parameters. The wheels all turn just fine, but the upper layer needs to be addressed. It seems that the expanded diplo system will add at least some of the depth the system needs to be decent - good, even. Removing some of the arbitrary factors (which, ironically, CiV was trying to get away from) and replacing them with things that result from strategic decisions is a great start. The problem with Civ IV religion diplo was that religion's main function was to piss people off. The G&K model is a system of benefits you can select that also force you to consider political ramifications. And expanding Civ IV's system of policy (or civic) choices from "leader X likes Y and hates Z" to actually building blocs is much more interesting and powerful. Much, much improved.

But the real CiV AI problem is the tactical AI. It's likely that between relaxing unit per tile restrictions and retooling HP, they'd need to do at least some passes on tactical AI. Will that be enough? Possible, but not probable.


I found it hard to imagine they would release a new game called Civilization, with all the good stuff stripped from previous versions, and then add those same features in "expansions" that you have to pay for, oh, and release a game that crash on large maps for most of the players and take a full year to fix it is kinda unimaginable as well. But hey...

Firaxis have a great deal of past stuff to make up for. Luckily for them, we, the fans, still love them and hope they will get it right.

Our patience is not endless though.

I thought this thread was about Civ V, not Civ IV. :p
 
Civ AI, in any game has never been anything to write home about. Of course it is all about providing the illusion of some level of intelligence playing against you. Unfortunately it seems to me that the nature of Civ V, fewer units, 1UPT, importance of ranged units, and so forth expose the AI worse than in other games. Still it is really bad.

We're seeing improvements nearly across the board in Civ V, the poor AI is just the elephant in the room in terms of issues to be addressed at this point. Unfortunately I suspect it is the hardest thing for them to address.
 
So I have read every review i can find and they all say the same thing...religion, spy, city states, new civ, ext....has anyone written yet about how the ai handles all these changes? Is there any reviews that talk about the new "balanced army" the ai will make yet and seen it in action?
thanks
slo

Moderator Action: Merged (with three posts below) with existing thread.
 
Not really unfortunately. The only official thing i've seen about the ai is they will have a "more balanced army composition." Or that when there talking religion they always say that you can ignore religion completely but the "ai will certainly be playing that game." So not too much has been said.
 
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