What Affects Diplomatic Relations

BigChicagoBob

Chieftain
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Jul 9, 2012
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Does trading with an enemy civ. of your friendly civ negatively affect your relation with the friendly civ?
 
Answer to the title question(as much as i know):
Grabbing city states the AI wants, wars of aggression(unless the enemy isn't despised by majority of the world and has little or no DOF's), not keeping your promises(e.g. military at borders, then declaring war after lying about manouvering), spying in the cities of the AI, expanding too fast(3-4 cities in turn 60-70), founding cities near your neighbours(also promises about expansion), building wonders the AI wants, trying to win the game in the same way as the AI(e.g. cultural games), making DOF's with the enemies of AI, denouncing the friends of the AI and last but not least having land that they desire.

I don't think trading resources will affect your relations, i might be wrong here, but i haven't noticed any difference in my games. Regarding diplomatic trades - always watch out who you make friends with, and to whom you'll send baskets with the heads of the AI's ambassadors, if you make a wrong move here then the entire diplomatic matrix may turn against you.
 
Also, occasionally I see "we have traded recently" as a positive modifier for positive diplo relation. Never anything negative for not trading or for trading with enemies.
 
Also, occasionally I see "we have traded recently" as a positive modifier for positive diplo relation. Never anything negative for not trading or for trading with enemies.
This only occurs if you essentially give the AI something (i.e. you trade with them, favoring them). If you do a straightup even trade, you won't get this modifier.

Also, it fades over time.
 
This only occurs if you essentially give the AI something (i.e. you trade with them, favoring them). If you do a straightup even trade, you won't get this modifier.

Also, it fades over time.

Correct. A simple bribe gift will work wonders sometimes.
 
There's also a small 'they gladly accepted our religion' bonus, as well as positive/negative modifiers for the three industrial social policy trees.

Honestly, I'm glad the foreign trade diplomacy modifier is gone. I always found it annoying that a civ would care if I trade (back when health was an issue) pig against fish on the other side of the globe. On the other hand, the positive 'supplied us with resources' modifier only existed with already friendly civs because you had to make very unbalanced deals to get it, and I never considered to supply a hostile or guarded civ with iron or oil to get some sugar in return.
 
So basically there are 5 levels of 'relationship modifiers'. From most positive to least positive: Bright green, dark green, white/grey, dark red, bright red

Bright green: Decleration of friendship, declaring friendship with the same leader, fighting against a common foe, The 'they gladly adopted our religion in the majority of their cities', 'we've traded recently' if you gave them a lot of things as extra

Dark green: Embassies in capitals, no contested borders, forgiving for spying, 'we've traded recently'

white/grey: no major incidents, 'you've gone to war in the past, but they don't hold a grudge'

Dark red: coveting lands, gone to war in the past, building wonders they've coveted, competing for the same city state, spying, building new cities to aggressively, making a trade demand of them, demanding tribute from a city state under their protection trying to win in the same fashion, they think you might pose a threat to them

Bright red: Everything above (but more extreme), being at war, declaring friendship with their enemies, denouncing them, being denounced by them, denouncing their friends, being a warmonger, not keeping a promise you made to them, conquering city states under their protection

AS you can see, there are many more ways to offend a leader than befriend them. that's why diplomacy is so much about not falling into one faction, but being independant of others
 
So basically there are 5 levels of 'relationship modifiers'. From most positive to least positive: Bright green, dark green, white/grey, dark red, bright red

Bright green:
Decleration of friendship
declaring friendship with the same leader
fighting against a common foe
The 'they gladly adopted our religion in the majority of their cities',
'we've traded recently' if you gave them a lot of things as extra
Denounced the same leader.
Asked for help and you provided it (fades over time).
Rescued our captured civilians.
Share Order/Autocracy/Freedom.
Shared intrigue with them.
Revived their civilization after they were wiped out (liberated)

Also the generic "They desire friendly relations"

Dark green:
Embassies in capitals,
no contested borders,
forgiving for spying,
'we've traded recently'
In later eras, the Religion modifier goes from Bright Green to Dark Green, which makes sense since they said diplomacy would play less of a role.

Also "fight a common foe" can be in dark green (during the beginning, or if it fades over time).

white/grey: no major incidents, 'you've gone to war in the past, but they don't hold a grudge'
There's also a rare "they don't want to have anything to do with you" line that occasionally pops up.

Dark red:
coveting lands,
gone to war in the past,
building wonders they've coveted,
competing for the same city state,
spying,
building new cities to aggressively,
making a trade demand of them,
demanding tribute from a city state under their protection
trying to win in the same fashion,
they think you might pose a threat to them

Bright red: Everything above (but more extreme),
being at war,
declaring friendship with their enemies,
denouncing them,
being denounced by them,
denouncing their friends,
being a warmonger,
not keeping a promise you made to them,
conquering city states under their protection
Denounced by a friend
Declared war on a friend
Converted their cities (broke a promise or refused their request)
Expanded near them (broke a promise or refused their request)
Declared war on them after saying you were just moving your troops
Declared war on something else after saying you were just moving your troops
They bullied a city state under your protection and you didn't look the other way
You took their capital
You have the wrong Order/Autocracy/Freedom
Vanilla: Refused a request from a friend (no penalty in G&K)
 
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