What are Brazil's strengths in getting a cultural victory?

Street carnival project gives Great Writer/Artist/Musician points.
Theatre Districts are better, because you can get adjacency from rain forest. This results in more Theatre Districts, which results in more Great People.
It's actually a nice synergy for brazil overall for cultural victory.

If you plan to win with National Parks or Resorts, there are no bonuses though.
 
1) Theater Squares next to Rainforests generate more culture, which propels you to the various policies you need and Wonders in the Civics tree.

2) The Carnival district's project helps earn GWAM points while also earning Great Merchant and Engineer points. Since Great Merchants and Engineers are the best, you can get the best and the ones you need for a CV at the same time.
 
Their rainforest adjacency is very strong in general with the right start (I.e. try them on tsl earth map). With the sacred path(?) pantheon you can get some ridiculous (like +12) yields for a holy site which can be used for GWAM faith buys (and later naturalists), buying cultural buildings with the right belief, or just spreading your religion (which generates tourism).

It's also good for theatre squares as mentioned and campuses/commercial districts.

The downside of it is basically end up with unimproved jungle tiles for the adjacency bonus, so it means more intensive city layout planning in my experience.
 
Basically with Brazil you have to think of their Rainforest adjacencies as a "for now" proposition. Meaning, unlike most adjancencies, the idea is they are temporary, and at some point it's worth chopping the rainforest to boost the city and claim the tile. It's actually a pretty complex bit of gameplay, deciding at what point to "jump ship" and convert from an adjacency economy to a tile economy. The early boost can be very useful, but eventually you'll mostly want to ditch it.

It's all possible I'm full of it and there are strategies that continue to take advantage of Brazil's UA until later in the game (maybe by putting citizens to work elsewhere?) But those Jungle tiles are worth population, and that gets harder and harder for me to pass up.

Unfortunately I also find that Brazil's bonus makes the Housing bonus for Neighborhoods very poor. By that point in the game, I usually want to get to chopping.

There's also the possibility of using the Rainforests as National Parks, but that requires a bit of planning. I rarely find myself making much use of it.
 
You can't use Rainforest for National Parks. It kills appeal.

The only way to keep Rainforest good for the whole game, at least in one city, is Chichen Itza. Or build your districts next to banana plantations.
 
One thing that has been mentioned but not thoroughly explained is rainforest adjacency. Theater square districts for other civs have the worst adjacency bonus out of all the districts (except obviously the districts that don't get adjacency bonuses, such as encampments.) Aside from the standard +0.5 from being adjacent to other districts (rounded down), the only adjacency bonus theater squares get is being adjacent to world wonders, and how many of those do you have? You are either A.) playing at a low enough difficulty level that you don't really need bonuses at all and can just sandbox your way to any victory condition, or B.) are playing at a high enough level that wonders are going to be very few and far between - you're not going to have multiple world wonders in most of your cities and have them situated in such a manner that that the theater square is going to have massive bonuses from adjacency, especially considering that most wonders have rather specific placement restrictions.

Because of this, theater squares for other civs have a lower adjacency yield than other districts:
-two reasons why industrial zones will have better yields are 1.) they aren't a victory condition district plus the AoE buildings don't stack so you're not going to have them in every city, and 2.) they only need to be next to mines which are far easier to have in numbers than world wonders and are often localized; there's often hilly patches of tiles so you plunk an IZ in the middle. Because of this, you try to pick cities that both have a hilly patch and cover some of the flatter-terrained cities, and most cities that you then select to have an IZ are going to have +3 or +4 adjacency, and it is not uncommon to have +5 or even +6.

-two reasons why holy sites will have better yields are 1.) there's two different options instead of just one (world wonders), mountains or natural wonders, and 2.) natural wonders have double the adjacency bonus (+2 per tile they are adjacent to.) Since most of the natural wonders occupy multiple tiles, you can frequently place a HS next to two natural wonder tiles, yielding two tiles that both have double the adjacency. Because of this, you often have some holy sites with +2 or +3 adjacency, but then have quite a few with +5 or +6 (exceptionally more if you burn your pantheon on it/.)

Theater squares, though usually don't have big bonuses. If your city happens to have a world wonder in it, that's a good spot for the theater and just yields +1. maybe +2 if it's next to another district as well. So theaters usually have just +1, with the occasional +2 or +3. Unless you're Brazil, who can have several theaters with +5 or +6. The rainforest bonus applies to other districts as well, but has more of an impact on theaters than the others for these reasons.

I'd like to see a change in theater square district adjacency. It would make sense if appeal factored in, as a cultural center placed in the middle of majestic scenery would be more impactful in real life. However, this kind of makes the theater bonus a carbon copy of neighborhood bonuses, so another option might be to make theater squares gain +1 (or +0.5 if that's too much) per era that has passed since it's creation, as the theater becomes more of a historical landmark. This would also add an interesting element to the game since theater squares are often built last since the other districts are just plain better for general strategy, except for culture victories. However, any modification to make theater square adjacency more accessible will inherently reduce the value of Brazil's bonus.
 
They are wonderful at cultural victories.

Culture is quite rare at 0.3 per citizen compared to 0.7 for science.
The monuments +2 is underrated as a starting build and its the only other culture before Theaters.
Theaters come along and give 0 culture but do get some completely rubbish, low adjacencies, I rarely get more than +1 and I play a lot of culture. The Amphitheatre give +2 though
It is only with great writers, artists and artifacts the culture really starts flowing.

3 starting cities in Jungle... Or better, on the edge of jungle each bang down a theatre with a potential +18 is like OMG. The earlier you can do this the better, Brazil benefits from a very early culture beeline. The slower you play it the less value.

So you start powering up the culture tree and it is not that far to get to museums and you should be chopping your jungle into projects which massively balloons your population giving great science and culture too. Now this jungle chop may seem weird but it served its purpose and finishes with a big bang of great writers. You are now so far ahead of the competition it can be OP if you get theatres before your second government... I have finished about turn 125 before, one of my best games. It does rely on managing the civs around you with diplomacy though.
 
Pity theater square doesn't come a little earlier in the tree. even if i wanted it as my first district It takes to long to reach the AI always get to it first.
 
Lol, posted and saw yours @ShakaKhan
+3 adjacency for theaters? I have not seen this outside Japan or Brazil.
It is indeed rare, but correct me if I'm wrong about this: I thought wonders also counted as districts for adjacency, kind of like the city center, so if you had a theater square next to a wonder and just one other district (let's say a commercial hub), it would get a bonus of +2 since it gets +1 for being next to a wonder and +1 for being next to two district tiles, the wonder and the commercial hub. Expanding further on this, if you had a theater square adjacent to 2 wonders, it would get a bonus of +3: +1 for each of two wonders is +2 and an additional +1 for being next to two districts. If this is true, it could be a common factor in desert start games and having both Pyramids and Petra, particularly if you're lucky enough that other civs don't have desert starts and even more particularly for playing Cleopatra or Qin.
 
You can't use Rainforest for National Parks. It kills appeal.

The only way to keep Rainforest good for the whole game, at least in one city, is Chichen Itza. Or build your districts next to banana plantations.

I'm pretty sure Brazil has increased appeal from rain forests. Brazil has something called "TRAIT_AMAZON_RAINFOREST_EXTRA_APPEAL" which seems to do just that. So National Parks on rain forest should be possible for Brazil.
 
I'm pretty sure Brazil has increased appeal from rain forests. Brazil has something called "TRAIT_AMAZON_RAINFOREST_EXTRA_APPEAL" which seems to do just that. So National Parks on rain forest should be possible for Brazil.

I believe that's in reference to the +1 housing in Neighborhoods for adjacent Rainforest, which is part of the Amazon UA.
 
talking about rainforests, kinda weird that coastal hexes near warm and humid florests are not really desired by people who go to beaches/seaside resorts in Civ VI world :crazyeye:
 
I believe that's in reference to the +1 housing in Neighborhoods for adjacent Rainforest, which is part of the Amazon UA.

Well, I pulled up a test game to see, and it seems to me that it works like how I said. Each rainforest in your borders seems to provide appeal to adjacent tiles. However, rainforests on your border will continue to negatively impact tiles in your borders, so it's a bit tricky.

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I saw a tile shoot up from Charming (2) to Breathtaking (6) because I purchased two adjacent rainforest tiles.
 
Well, I pulled up a test game to see, and it seems to me that it works like how I said. Each rainforest in your borders seems to provide appeal to adjacent tiles. However, rainforests on your border will continue to negatively impact tiles in your borders, so it's a bit tricky.

I saw a tile shoot up from Charming (2) to Breathtaking (6) because I purchased two adjacent rainforest tiles.

I just tested this and confirmed this. Purchasing a tile with a rainforest on it as Brazil brought all the surrounding tile's appeal up by 2. This did not work for purchasing non-rainforest tiles (i.e. a marsh). And there were no other appeal effects engaged (i.e way too early in the game for eiffel tower/appeal increasing great engineers). Had no idea. Yet another undocumented bonus in the game.
 
Lol, posted and saw yours @ShakaKhan
+3 adjacency for theaters? I have not seen this outside Japan or Brazil.

Australia can do it, thanks to the higher yield on high appeal tiles.

Personally, I think they should also add +1 from natural wonder adjacency.
 
Australia can do it, thanks to the higher yield on high appeal tiles.

Personally, I think they should also add +1 from natural wonder adjacency.
Greece can also do it. Acropolis gets +1 for each district plus an additional +1 for the city center. So an Acropolis next to the city center starts with +2.
 
Yeah I forgot about greece.

The thing about +3 is it is worthless if you count 2 wonders, by that time +1 culture means little. Its about getting the +5/6 adjacency real ealy when it means something, that is a Brazil power indeed.

How does Oz do it with the appeal? I have not got them yet.
 
Yeah I forgot about greece.

The thing about +3 is it is worthless if you count 2 wonders, by that time +1 culture means little. Its about getting the +5/6 adjacency real ealy when it means something, that is a Brazil power indeed.

How does Oz do it with the appeal? I have not got them yet.

Oz get's +1 adjacency for Theater Squares, Campuses, Holy Sites and Commercial Hubs if the district is built on charming terrain, or +3 if it's built on breathtaking terrain. Was +2/+4 but got nerfed this patch because it was overpowered. I had a game where I played Australia and had 3 (3!) cities around Mt Everest, I wasn't even going for religious victory, I didn't even had a religion, but I still built three +9 adjacency bonuse holy sites around it because it was so juicy.
 
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