What are some ways to guarantee the AI build a particular wonder even during war?

Nathiri

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In my mod, I need the AI to build several wonders while at war, but I'm having difficulty making them switch to it after they research it. I've tried to make it attractive by aligning it with one of the build often flags, a 100% flavor, and it having militaristic trait, but they dont switch to it. Each wonder needs to be built for the effect I want on the game. There's plenty of cities and they are in no threat of losing. What can I do? Any specific flag that they just love? I don't remember what one exactly and I can't seem to find a thread I recall finding some years ago.
 
Tried reducing the cost?

Cant reduce it if its at 1 to begin with :). Anyway, I already figured something out with the help of Vuldacon. Seems the AI just hates building wonders when at war after a period of time.
 
From the "Da Rules - Explained" stickied thread, under "Improvements and Wonders":

Militaristic: Militaristic civs get a discount on this improvement (50%), if it is a wonder, may trigger golden ages if all traits are met in combination with other wonders. Allows the building to be built in war time mobilization.
 
From the "Da Rules - Explained" stickied thread, under "Improvements and Wonders":

Militaristic: Militaristic civs get a discount on this improvement (50%), if it is a wonder, may trigger golden ages if all traits are met in combination with other wonders. Allows the building to be built in war time mobilization.

Thanks Ozy, but I'm not referring to the war-time mode, but to the heavy prioritization of units by the AI. When in war, the AI are programmed to focus more on units rather than improvements and wonders. It is why on higher difficulty lvls, human players try to keep the AI at war in order to slow down their tech research. In this case, it is working against me. But I found a work-around.
 
Thanks Ozy, but I'm not referring to the war-time mode, but to the heavy prioritization of units by the AI. When in war, the AI are programmed to focus more on units rather than improvements and wonders. It is why on higher difficulty lvls, human players try to keep the AI at war in order to slow down their tech research. In this case, it is working against me. But I found a work-around.

what is the workaround you've found? I've been working on some tweaks to the rise of rome scenario and have a feeling i'm going to encounter the same issue due to civs being locked in war.
 
what is the workaround you've found? I've been working on some tweaks to the rise of rome scenario and have a feeling i'm going to encounter the same issue due to civs being locked in war.

Well, it turned out to be very simple for my purpose and made me feel stupid for not realizing it sooner. The wonder I wanted the AI to build was just a unit-producing wonder that was to come at a specific time. Since my scenario is a timed calendar for this civ, I just set the auto-production for the amount of time it took them to research the techs and pre-placed the wonder. For the wonders that operated slightly differently, I still pre-placed, but had a resource appear at the time of tech research which then triggers the wonder to start producing the units. Basically bypassed the AI and forced my outcome.
 
...and I will add that you can have the AI Build Wonders at the Start of the Game even at War. Wonders will Not place Improvements unless the Wonders are Built in Game (Not Pre-placed). Then you can have the Wonders Pre-place other Improvements in All Buildings and or All buildings on the same continent that you can assign a Required Resource so each Improvement will start making Units you want when the Resource is Gained later.

The Great thing about having Improvements placed by Wonders is The AI does not have to take time to build them, the Improvements cannot be Bombarded away, you have more control over the Units that are made at particular times in the game and because the Improvements will all Start Making Units at the Same time, you will have many Units all at once at the intervals you set for them to Auto-produce the Units.

Another "perk" is that Flagged Settings for Wonders and Improvements will all work before the Required Resource is gained to start the Auto-production of Units.

Therefore, if you want Many Units, then Many of the Same Improvement are far better than just a Wonder that can only Auto-produce 1 Unit at a time.

Having said the above, you can also have each Wonder Auto-produce different Units you want at different intervals than you have the Improvements Auto-produce. This also provides more variety and control.

You need to make the Wonders provide What the AI Wants, Gold, Food, Units, Culture, etc... and set the Wonders very low cost so the Build fast to avoid the AI switching to building a Unit when at War.
I believe the programing has the AI build Wonders more from the Start of the Game and if the AI City is not be radically Attacked when the Game Starts, the AI will build the Wonder.

The Main Drawback to having Wonders Place Improvements is you Must set the Cities that Build such Wonders VERY Strong to avoid the City from being Captured before the Improvements Start making Units.
Generally best to also allow the same Improvements to be directly built.

So Bottom Line is you can also use Improvements to Auto-produce Units that a Wonder places in All Buildings and or All Buildings on the Same Continent.
 
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