It's too cartoonishly stylized for this to be the case. There's plenty of other art styles that could be extremely clear for gameplay.I suspect the graphics direction Firaxis chose for Civ 6 has everything to do with clarity. There is a lot of information on the screen in a Civ game, especially in the later game.
It's too cartoonishly stylized for this to be the case. There's plenty of other art styles that could be extremely clear for gameplay.
Cartoony graphics have huge advantage of being able to emphasis distinctive elements. If it's warrior, the club is so huge - you may see it even on zoon where the warrior takes only several pixels.
Also, significant part of the clarity is the thing what we're looking at units from the top. If you played Civ4 with high zoom, it became absolutely vertical and foot soldiers mostly looked the same. Even though we have some angle in Civ6, the top view still minimize difference between foot units (horizontal units like horsemen, chariots and tanks are better), so emphasis on visible elements like weapons or shoulder pads is very important. You could refer to Blizzard as the ultimate incarnation of this art style.
No "realistic" art could achieve that.
But is that important?
About realism, Civ 5 has archers shooting over the english channel and giant death robots so who cares?
You guys are right, and thanks for the sensible comments. I can understand that the people in charge want a more clear picture of the map. But I can't help being bummed out, well i guess I can just put on goggles and force myself to find it attractive. I will find ways to justify it.
Heres hoping the gameplay makes up for it!
Yes, it is. Ability to read the map without zooming in or mouse over for tooltips gives much smoother game experience. The whole "unstacking" thing is part of this concept.
The cartoony graphics of VI are far more extreme and therefore far more Civ Rev than Civ IV. It goes down to all the models of buildings, trees, saturated colors everything. First look at Pedro II reminded me of "How to Train Your Dragon"Realistically civ V is kinda the odd man out (pun intended). The Graphics do remind me of civ IV...especially the caricatured leader heads with big personalities and I never minded the graphics in civ IV so I doubt I will mind them in civ VI.
Yes, it is. Ability to read the map without zooming in or mouse over for tooltips gives much smoother game experience. The whole "unstacking" thing is part of this concept.