what are the chances.....

One time I captured a city and dropped my entire army of about 20 Legions in there (this was in the Rise of Rome scenario provided with Civ3). Next turn, pop! Back over to Carthage. I just quit and started playing another scenario. Culture flipping is pretty lame. :mad:
 
Once I launched an amphibious assault on on One of France's coastal city (they were marooned on a continent by themselves). I spent 3 marines taking it, and the remaining 3 I garrisoned in it. The next turn in culture flipped and all was for waste.

That's why I make sure to bring sufficient defenders when attacking a city and the first thing I built after conquering one is a temple.
 
rysingsun said:
usually in my games i dont defend cities except on the turn of capture or after the ai is eliminated. curiously ive never had a city flip on the turn after capture and now im being told that they can indeed flip. but my empty cities certainly do flip. all the time. ive had four empty cities flip on one turn ... to an ai with no cities left and a mia settler :mad:
There's a grace period of 1 turn before a captured city can flip. Say you capture in 1000AD. In the interturn between 1000 and 1010 it won't flip. But in the next turn, it can.
 
I remember my first flip - I didn't even know that was a possibility, and I was advancing through the Babylonian territiory (not good odds!) I parked my 40(!) units in their city - it was protruding into their territory and flipped over!

I think I threw up a little in my mouth when it happened. :cry:

Then I read some rules. :rolleyes:
 
thanks all.... apparently im not alone in losing very expensive armies to culture flips.

at the moment, i'd still prefer to have cultural flips.... generally, i get more cities than i lose..... ALOT MORE cities.
 
henry k c said:
Try to rush a library or temple, and starve the population to prevent flips. Also, I found out an undefended city can't flip for some reason. Put units around the city instead.

I would say that undefended city has much smaller probability to flip. For example (my experience), I captured huge city, put 10 units (to repair), it fliped. I reloaded. Put extra 10 (20 total)-fliped. Reloaded, put 30 (according to the fliping formular) - didn't flip. I became curious. Reloaded and left nothing there - it didn't flip! The same fact I observed after that many times. You can try by yourself. Just reload turn before fliping and take units out.
 
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