What are the placement rules for Oasis in world builder?

iammaxhailme

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I"m trying to put some on some flat desert tiles, and some work and some don't. I thought it might have to do with proximity to other fresh water, or non-desert tiles, or hills, but I can't seem to find any logic... some tiles allow an oasis and some don't and I can't find the reason.
 
From Features.xml:
"<Row FeatureType="FEATURE_OASIS" Name="LOC_FEATURE_OASIS_NAME" NoAdjacentFeatures="true" NoCoast="true" AddsFreshWater="true" Appeal="+1" AntiquityPriority="2" NoRiver="true" Settlement="false"/>"
"<Row FeatureType="FEATURE_OASIS" TerrainType="TERRAIN_DESERT"/>"

This looks to me as if there are the following conditions to fulfill:
  • Must be on desert
  • No feature on adjacents tiles, which includes no other oasis, no floodplains etc.
  • Not next to a river
  • Not next to coast
Does this help?
 
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Yes, thanks. I think there are more rules than that though. I experimented in world builder a bit more and my hypothesis is that (as you said) Oasis can't be on a tile with river, but it seems that it also can't be adjacent to another tile which has river either, even if the river is on the other side (Not 100% sure about this one, but it seems to be like that).
 
but it seems that it also can't be adjacent to another tile which has river either, even if the river is on the other side (Not 100% sure about this one, but it seems to be like that).
"even if the river is on the other side" means though this (entire) adjacent plot has already fresh water.

I would suspect, that plots, which are adjacent to (Plot:IsFreshWater & Plot:IsCoastalLand =) 'green on the settler lense'-plots, are not allowed to have FEATURE_OASIS - so an Oasis is surrounded completely by noWater tiles.

I also seem to remember having read that setting Features can cause issues, if adjacent Plot:IsNaturalWonder ...

Interested in what you find out.

.
 
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