What are you doing with your Energy?

manu-fan

Emperor
Joined
Sep 20, 2006
Messages
1,005
Hi,

I find myself just amassing tons of Energy, and then not really having a lot to buy with it. I do buy a Pharmalab as soon as an outpost becomes a city, and the odd Colonist or two.

What do you do with your Energy?
 
Workers, colonists, and 2nd tech ring improvements. The occasional defense building purchase is a must for border cities.
 
New city? Buy autoplant, trade depot and 3 trade units. One trade unit back tot he capital, one to the last city I built, one to another colony.
 
depends. I like to give it to the AI, tho. Either for science or ressources and sometimes I can even get a smaller city.

In my last game, I played Purity and my former allies, 2 Harmony players on another continent, got into war with ARC (Purity, too) who I largely ignored before. Through the diplomacy screen I've seen that ARC was in minus with their energy and as my Harmony friends started to not like me anymore, I gave ARC 50 Energy per turn for 20 something favours ;)

I had a couple of explorers on that second continent and it was really fun watching the war between ARC - AU/KP and how ARC - with a little help of myself - was able to turn the tables and secure their position - even expand at some point again.

This gave the little city I aquired from KP before and which I was using as a bridgehead on the new continent, quite a bit of breathing room. Esp. as my former friend - the African - went nuts, when I started clearing all the Miasma.
 
New city? Buy autoplant, trade depot and 3 trade units. One trade unit back tot he capital, one to the last city I built, one to another colony.

This is what I generally do too, with priority on Trade Depot and Trade Vessels/Convoys. When you inevitably run out of space, buy military units to "borrow" some of your neighbor's land.
 
My first priority for energy is getting trade routes up in new cities. If I'm making a ton of energy per turn I'll put some of it towards tile improvements, but how I do that is dependent upon the game. If I went down prosperity I'm making a bunch of workers and putting up terrascapes, health issues->biowells. I like to keep a fair amount of energy in reserve so I can rush buy stuff if a need pops up, such as a surprise invasion or not being able to hammer out mind stems before the mindflower finishes. I often finish with energy at 5 digits if a need doesn't pop up. I do occasionally have a game where I sink thousands of energy into an army in a few turns.
 
New city? Buy autoplant, trade depot and 3 trade units. One trade unit back tot he capital, one to the last city I built, one to another colony.

Thanks. That sounds solid.

Thanks for all the other suggestions too. And what I just did in my game was buy one unit a turn to send back to Earth for the Emancipation victory :)
 
Amassing enough energy for just one building isn't really that much excess, I use my excess energy to turn new cities into useful ones, buying all production, culture and science buildings I can afford.
 
Amassing enough energy for just one building isn't really that much excess, I use my excess energy to turn new cities into useful ones, buying all production, culture and science buildings I can afford.

Yeah, I'm still stuck in the Civ 5 mindset of 'I'd better save it because I know I'm going to need it soon'. But with no City States to buy off, you can afford to splash it around more in BE.
 
I've been buying health buildings because I keep hitting the limit.

Going to switch over to the mass trade route strategy, though. Back-of-the-envelope calculations indicate it is a superior return on investment.
 
Spam the biowells in futile attempt to have surplus health then just ended up stockpiling energy like scrooge mcduck. And use them to rush buy bug repellent fences in new colonies.

I only wish that bug repellents was that effective back on earth. ><
 
Energy is for colonists. If you buy a colonist there is no stalled food production. Later when you income is high enough use energy to purchase trade depots and trade units in your newly founded cities. It does quite a bit to boost early city production. In BE you should "Always BE Expanding".
 
buying a navy, a trade depot in each new city and sometimes a vivarium if it starts out starving
 
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