what are your domination tips?

Skathi Moon

Chieftain
Joined
Dec 15, 2021
Messages
5
I am new to Vox Populli, and I'm having problems with Domination.

My last try was with Cartaghe, with YnAEMP (TSL), 20 civs. Warlord difficulty. Epic speed.

I started spamming coastal cities and creating Quinqueremes, I conquered Spain really early in the game with them, to have access to the Atlantic Sea. Right after I conquered France. Before the medieval era I managed to conquer Morroco, and started conquering Songhai and Egypt.
In the medieval era, after conquering two cities of Songhai (they already had up to 8 cities), I made a Peace Treaty gaining lots of gold from them, so i thought I broke their economy, and focused my attention to Egypt.
Egypt was hard, but at the time I was facing them, Songhai came back after the Peace Treaty with a massive army, the same time England declared war, I had 3 wars at the same time, and my army flew from number one in soldiers to number 14 really quick. England liberated France, and Songhai was conquering my cities one after the other. Then I found my self without chance to comeback.

So, I want to know the really basic or pro tips for warmongering in the CP.
 
Don't try and finish civs off, take just enough cities to make them your vassal. At some point extra cities don't do much for you, but having a bunch of vassals makes fighting wars vs multiple players makes it a lot easier. Even more so if you are playing with 20! civs.
 
Instead if peacing out after taking 2 Songhai cities, better keep conquering them until they capitulate. Then they can't declare on you but have to fight with you in your wars. They also pay taxes (which you should raise to the max immideately), give open borders and are safe trading partners even if you are sanctioned. Ideally, also take their capital. Having all capitals is the victory condition for domination. If you can vassalise them without taking the capital, and you are pressed on other fronts, vassalise them without taking the capital. Take the vassal's capital with nukes before finishing the game.

Also, learn how to ideally use units. Even if the AI is good in VP, you can often fight wars without losses.

Use terrain well for defense. Place cities defensively in places where an attack is likely.

Chose your targets wisely. Attack only one AI at a time. Conquer those AIs that will not give you a huge border to defend or give access to many new neighbors.
 
Last edited:
You don't need the vassal's capital to win. I'd leave them alone and get on their good sides to at least have an ally in the world congress.
 
What gave me the most headache in my recent Warmonger (King) game was unhappiness. Fighting against Austria I had to conquer a lot of CS and I puppetted them all, thinking it'd be better for happiness, surprise, it's really not. That's pretty much the only tip I have, puppet unhappiness can really add up and unlike annexed cities, you don't have much to counter (autocracy has a policy but it comes in too late iirc).
 
Last edited:
When at war with a civ don't make peace until you really need to due to happiness issues or another AI has DoW'd you and you really can't fight on both fronts. At the very least you can be milking the AI for more XP and promotions will make a huge difference in how easy it is to fight. Others may offer different preferences but i generally go for defensive based promotions on melee units first so they can be more tanky and can put in more dangerous positions without dying as your initial goal is to win the attritional battle where you kill lots of enemy units but lose as few and preferably none of your own units while going for range promotions on ranged units so they can potentially hit more targets and you have more opportunities to actually kill enemy units.

If your going domination you will also likely have a lot of bonus resources from killing units, pillaging or capturing cities so you want to be maximising those bonuses also. In essence you always want to be at war with someone.

If you are in the position you are taking cities from the AI, even if you don't want to take any more cities then damaging them as much as possible will help you more in the long term over making peace even with a pretty generous deal. The AI can rebuild units very quickly so you want to make sure you kill as many as possible, steal as many workers as possible and spend the time pillaging as many of their tiles as possible so it takes them as long as possible to rebuild before your next war.

A strong defense can be a good offence as your initial goal in any war is to start wearing down enemy units and it is usually easier to do this by letting the enemy attack your strong defensive position. If the enemy won't attack or has pulled back and you know they still have a strong military move forward slightly and harrass them untill they start to attack again and then pull back to your prepared defenses so you can wear them down in relative safety. Try to plan each move to kill as many enemy units as possible. Wounding them is ok if your in danger of being swamped and you are just trying to survive as it will often make them pull those units back but if you plan to go on the offensive you want to focus on killing their units.

If one of your cities is under attack you want to focus on hurting their melee units as they can only take the city with a melee unit. If your on the attack or preparing to counter attack you want to focus on hurting their ranged units as they will usually be the most dangerous to your attacking units.

If your attacking an enemy city but also as a general tactic you can pretty much rely on the AI focusing on any already damaged units you have in range so when i am putting ranged units into positions they can potentially be attacked i deliberately damage one of my melee units and position them in front so the AI will focus on that unit allowing your ranged to do their work safely. This is another reason i tend to pick the tanky promotions on my melee units so they can soak up damage even when they are already damaged.

Once vasslilsation is possible your end goal sould be to make them your vassal so you can also stop when that is possible rather than crushing them completely beforehand as a storng vassal can be a significant asset as the stronger a vassal the more resources you gain from it being a vassal and the more resources you can milk from it from trade and also militarily a strong vassal can help in future wars by either watching your rear or if adjacent to your enemy you can allow them to take enemy cities to get the new enemy to vassalise sooner without you having to suck up the unhappiness of extra cities. I often whittle down a city and let my vassal take it to speed it up but if they are strong enough you can usually let them do it themselves while you focus on cities you actually want.

You should have a plan for what you want from each war and even if the ultimate goal is to vassalise them you should decide which cities you want to take in the process and focus on them. Taking cities with a lot of strategic resources to help fuel your military and also luxuries you don't have access to to help deal with the additional unhappiness are usually my priority but i also look at potential monopoly bonuses i could gain from acquiring enough copies of a luxury and in games where naval warfare plays a big part any strategic port cities. A port city can act as a forward base for ships to heal and/or it could act as a fully fledge naval city which is used to produce and support a navy if you currently have limited access to that stretch of water. You should also be mindful of your future targets and try to gain a city on their border so you can position your tropps unhindered when fighting them, having a vassal on their border is ok but often vassal units can get in the way and make it harder to conduct an attack.

Early game navies are usually not worth it as they are extremely weak and have very limited movement so i don't tend to bother with ships until caravels which are reasonably strong and can cross oceans so can explore further and even then don't tend to build a actual navy until frigates and ironclads/corvettes when ships gain a significant jump in power. Masses ranged units will generally destroy any potential naval attack until that point.
 
When at war with a civ don't make peace until you really need to due to happiness issues or another AI has DoW'd you and you really can't fight on both fronts. At the very least you can be milking the AI for more XP and promotions will make a huge difference in how easy it is to fight. Others may offer different preferences but i generally go for defensive based promotions on melee units first so they can be more tanky and can put in more dangerous positions without dying as your initial goal is to win the attritional battle where you kill lots of enemy units but lose as few and preferably none of your own units while going for range promotions on ranged units so they can potentially hit more targets and you have more opportunities to actually kill enemy units.

If your going domination you will also likely have a lot of bonus resources from killing units, pillaging or capturing cities so you want to be maximising those bonuses also. In essence you always want to be at war with someone.

If you are in the position you are taking cities from the AI, even if you don't want to take any more cities then damaging them as much as possible will help you more in the long term over making peace even with a pretty generous deal. The AI can rebuild units very quickly so you want to make sure you kill as many as possible, steal as many workers as possible and spend the time pillaging as many of their tiles as possible so it takes them as long as possible to rebuild before your next war.

A strong defense can be a good offence as your initial goal in any war is to start wearing down enemy units and it is usually easier to do this by letting the enemy attack your strong defensive position. If the enemy won't attack or has pulled back and you know they still have a strong military move forward slightly and harrass them untill they start to attack again and then pull back to your prepared defenses so you can wear them down in relative safety. Try to plan each move to kill as many enemy units as possible. Wounding them is ok if your in danger of being swamped and you are just trying to survive as it will often make them pull those units back but if you plan to go on the offensive you want to focus on killing their units.

If one of your cities is under attack you want to focus on hurting their melee units as they can only take the city with a melee unit. If your on the attack or preparing to counter attack you want to focus on hurting their ranged units as they will usually be the most dangerous to your attacking units.

If your attacking an enemy city but also as a general tactic you can pretty much rely on the AI focusing on any already damaged units you have in range so when i am putting ranged units into positions they can potentially be attacked i deliberately damage one of my melee units and position them in front so the AI will focus on that unit allowing your ranged to do their work safely. This is another reason i tend to pick the tanky promotions on my melee units so they can soak up damage even when they are already damaged.

Once vasslilsation is possible your end goal sould be to make them your vassal so you can also stop when that is possible rather than crushing them completely beforehand as a storng vassal can be a significant asset as the stronger a vassal the more resources you gain from it being a vassal and the more resources you can milk from it from trade and also militarily a strong vassal can help in future wars by either watching your rear or if adjacent to your enemy you can allow them to take enemy cities to get the new enemy to vassalise sooner without you having to suck up the unhappiness of extra cities. I often whittle down a city and let my vassal take it to speed it up but if they are strong enough you can usually let them do it themselves while you focus on cities you actually want.

You should have a plan for what you want from each war and even if the ultimate goal is to vassalise them you should decide which cities you want to take in the process and focus on them. Taking cities with a lot of strategic resources to help fuel your military and also luxuries you don't have access to to help deal with the additional unhappiness are usually my priority but i also look at potential monopoly bonuses i could gain from acquiring enough copies of a luxury and in games where naval warfare plays a big part any strategic port cities. A port city can act as a forward base for ships to heal and/or it could act as a fully fledge naval city which is used to produce and support a navy if you currently have limited access to that stretch of water. You should also be mindful of your future targets and try to gain a city on their border so you can position your tropps unhindered when fighting them, having a vassal on their border is ok but often vassal units can get in the way and make it harder to conduct an attack.

Early game navies are usually not worth it as they are extremely weak and have very limited movement so i don't tend to bother with ships until caravels which are reasonably strong and can cross oceans so can explore further and even then don't tend to build a actual navy until frigates and ironclads/corvettes when ships gain a significant jump in power. Masses ranged units will generally destroy any potential naval attack until that point.
Man, what a comprehensive post!

One more tactic I want to add: when you plan to get into a war, prepare your border with a road network and forts, especially in rough terrain. So your units can move in and out of combat more easily. If there is neutral territory between you and your next target, also build roads there so your army can blitz in.

Before you declare a war, try to get open borders with your target. If you move too many units close to their border, they will ask you if you want to attack them. If you say no and then attack, you get a huge diplomatic penatly with all AIs for backstabbing. But if you have open borders, the target will not ask you if you want to attack. Then you can get into a good position position for a surprise attack.
 
Man, what a comprehensive post!

One more tactic I want to add: when you plan to get into a war, prepare your border with a road network and forts, especially in rough terrain. So your units can move in and out of combat more easily. If there is neutral territory between you and your next target, also build roads there so your army can blitz in.

Before you declare a war, try to get open borders with your target. If you move too many units close to their border, they will ask you if you want to attack them. If you say no and then attack, you get a huge diplomatic penatly with all AIs for backstabbing. But if you have open borders, the target will not ask you if you want to attack. Then you can get into a good position position for a surprise attack.




Thanks a lot for this post.
I tried a new save using the tips of the thread. As Carthage I managed to vassalize Arabia, Germany and Songhai. Egypt, Greece, Morroco and Ethiopia didn't vassalize and I kicked them out of the game. Songhai was veeeeery hard, it took almost 100 turns to finally beat them, and I had to beat 6 or 7 of their 15 cities.
But now the problem is with the Congress. England is trying the Global Liberation, and I don't have enough diplomacy to win, my only allies are my 3 vassals. I'm trying to restart 20 turns before, but there is nothing I can do to overcome this. Without my vassals I will have to face the Songhai all over again, and all my economy is broke without the vassals.
 
Thanks a lot for this post.
I tried a new save using the tips of the thread. As Carthage I managed to vassalize Arabia, Germany and Songhai. Egypt, Greece, Morroco and Ethiopia didn't vassalize and I kicked them out of the game. Songhai was veeeeery hard, it took almost 100 turns to finally beat them, and I had to beat 6 or 7 of their 15 cities.
But now the problem is with the Congress. England is trying the Global Liberation, and I don't have enough diplomacy to win, my only allies are my 3 vassals. I'm trying to restart 20 turns before, but there is nothing I can do to overcome this. Without my vassals I will have to face the Songhai all over again, and all my economy is broke without the vassals.

As I understood it, this is an earth map with 20 civs and historic starting locations.

You can counter global liberation if you take the autocracy ideology. It has the iron fist tenet that makes it impossible to liberate your vassals. If this is not an option: I guess Songhai is hostile and will declare on you once they are liberated. In that case, you could attack some other AI that has a border with Songhai while he is still your vassal (Zulu?). Let Songhai and Zulu fight each other and finish Songhai (or vassalise again if that is possible) after he gets liberated. Another way could be to liberate Songhai by yourself now (before the resolution comes). Then attack him with your other vassals while you have them. Depends a lot on the map situation. Maybe the liberation will also fail in congress. You can also buy votes from vassals or civs you have a diplomat in. That's usually very expensive, but then they are forced to use one vote as has been agreed.

As for fixing your gold: change tile assignments and specialists to get more. Remove unnecessary roads (like the road network I suggestd at the front line: when you don't need it any more, remove it). Get trade routes with other civs (or city states, but they give less gold). Spam villages along your roads and send a trade route through them. The trader Did's corporation also gives tons of gold, if you can get some franchises up.
 
Thanks a lot for this post.
I tried a new save using the tips of the thread. As Carthage I managed to vassalize Arabia, Germany and Songhai. Egypt, Greece, Morroco and Ethiopia didn't vassalize and I kicked them out of the game. Songhai was veeeeery hard, it took almost 100 turns to finally beat them, and I had to beat 6 or 7 of their 15 cities.
But now the problem is with the Congress. England is trying the Global Liberation, and I don't have enough diplomacy to win, my only allies are my 3 vassals. I'm trying to restart 20 turns before, but there is nothing I can do to overcome this. Without my vassals I will have to face the Songhai all over again, and all my economy is broke without the vassals.

First of all, well done to the AI for being effective at using the world congress...Secondly, this game may have to be put down to a learning experience. As your new to Vox Populi it is reasonable to expect you with stumble to start with but you should take heart from the fact you have already made an improvement on your previous attempt. Even the best players get surpirsed sometimes, especially as the great people who keep it going and updated are constantly working the improve the AI so it is more challenging. Just the other day i was watching a youtube series where they restarted after around 10 hours playing as it seemed like the game was unwinnable.

Can you store enough gold to tide you over while you adjust your economy or reclaim your vassals? Sometimes it can seem like a dire position when things seem to be going so well and then you get hit by something huge like this but if you play it out it can often be salvaged.

How many cities do you currently own? As a warmonger who has defeated 7 other civs your empire should be quite large and you should have quite a large military so reclaiming vassals should not be as daunting as taking them in the first place aspecially as vassals tend to quickly fall behind in tech so your units should be more advanced.

Seemingly strange question for a domination game but do you need all the units you have? I often find that by mid to late domination game i have more units than i can even find things to do with having been provided large numbers of free units from policies, vassals and military city states and a lot can be disbanded which could save you a lot of gold and help tide you over. I usually put most of these free units on garrison duty in my cities for the passive benefits from garrisons but still end up with a load just sitting around doing nothing.

How are you looking in relation to the rest of the world? At this point you should be in a very strong position and looking at taking out the rest of the major civs with the hard part often being the time taken to mop up the rest of the map as you are in such a dominant position and i often find i end up finishing dominations game by other means as i have become so large i completely dominate all the others in other factors such as science, culture or by gobbling up all the city states as my allies and it is quicker to win the game by one of those means rather than do an official domination win.

One of the biggest weapons the AI can use against you that is difficult to counter is the world congress if you don't start working on it early (as you are finding out) and this is an example of how you still have to manage all aspects of the game and not just solely focus on your main win condition. By the time the world congress is founded you should be well established and as a warmonger have a large production base and lots of cities at your disposal so at least some should be dedicated to prodicing diplomats and great diplomats so that you can control a good number of city states and at least have a chance of influencing world congress votes and should at least have the option to propose them. When i am going warmonger in particular i start one city focusing on pumping out great diplomats as soon as possible so i can claim as many embasses as possible before the AI gets the opportunity (which they seem very good at these days) and once all embassess are claimed i use them to start leveraging city states from the AI. It is usually reasonably easy early game to control the city states in your immediate area by starting off doing quests for them and then topping them off with diplomats. If an AI is trying to steal my city state instead of just using the diplomat to bolster my influence i often camp a diplomat in their border and pop it only if i lose it as an ally to immediately flip it back.

What policie trees have you taken? There are a lot of thoughts on the policy path for domination games but i assume you have taken authority as the obvious choice but then you do have a lot of options available which can be used to bolster your strengths or protect your weaknesses.

If you get a good religion that can do a lot of the work for you so fealty can be a good choice to help you spread out your religion and dominate others to gain the maximum influence from it as well as being able to better expolit the bonuses available to your religion or other religions as when i conquer a city i try to make sure i have all that religions buildings and bonuses before i convert it. Fealty may not be needed so much for keeping your religion in a domination game as you can just counter other religions by taking their cities and converting them thus spreading your religion to others shouldn't really be hard and beliefs that give you bonuses to foriegn cities following your religion aren't much use as you should be conquering most foreign cities so you should focus on beliefs that benefit your cities. As you will have a lot of cities large faith generation should not be an issue either but fealty has a lot of nice general bonuses which work well with a wide empire or can help deal with some of the issues of a large empire and can help counter a religious focused AI you might have difficulty dealing with otherwise and the 25% reduction in faith costs are actually quite significant if you have a religion and looking to exploit it.

Statecraft will obviously help a lot with dealing with city states and give you greater influence in the world congress and it a popular option for me if i see another city state heavy civ in the game or i see a civ is focusing on city states and i don't think i can counter them easily by other means. Being able to purchace great diplomats after the industrial era can really help with controlling city states also and even if you don't have a religion you should be generating huge amounts of faith from all your cities and that is a great faith sink late game.

Progress can be useful as you will obviously end up with a lot of cities and you can get a lot of generally nice bonuses from having it although i find a lot of the bonuses from it aren't usually that useful for a domination game with the only thing that really draws me in a domination game is being able to purchase great writers after industrial era as spamming these can quickly push you through the policies and ideologies so you get early adopter ideology bonuses and get to important policies like iron fist to ensure you keep hold of your vassals as well as all that extra culture being excellent defense against high tourism civs.

Any of the industrial era policies can be good for domination but i am usually draw heavily to imperialism on anything but a pangea map. The bonuses to naval units alone are huge as well as the additional 2 air units per city which really speeds up late games conquering combined with the bonuses to so many tiles and then everything seems designed to benefit what your already doing...building military buildings, taking cities and fighting wars.

With imperialism and authority you will be getting huge amonts of science, culture and gold every time you take a city, your military will be extremely strong and an abundance of great generals and admirals can make life a lot easier. Agressive use of citadels can get you a strong foothold in enemy territory or can steal useful land and resources without having to take the city itself. Admirals can be used to heal all your ships so you can send them into situations where it would otherwise be suicide and they can be used to create more luxuries which can help combat spells of unhappiness from conquering cities so for me these two are the must have policy trees.

When it comes to ideology i am usually torn between order and autocracy. I usually pick order if i am deciding to settle down into going for another victory condition and using my vast empires resources to push for that victory type with order giving benefits to the type of empire i already have. If i am commiting to a pure domination victory i stick with autocracy as again it is so obviously designed to facilitate a domination victory. Iron fist obviously will secure your vassals and air supremacy providing free airports in every city is probably the stand out policy as being able to fly in reinforcements straight after taking a city is a massive game changer to conquering, especially when conquering over sea but also makes moving units around your large empire so much easier but virtually every policy in autocracy is designed to improve or benefit what you have already been doing as a warmonger.

Depending on how early i decide to settle into a none domination win i may take rationalism instead of imperialism as powering through the techs is needed for any victory and i won't be getting huge influxes of science from taking cities so much.
 
Work on your siege promos, siege with +1 range is HUGE.
All defense promos on melee units.
(Archers and skirmishers are a bit less set in stone.)
Choose your locations where to fight, dont advance into poor positions, you dont have to, even tho the AI is vastly better than vanilla it will pour units at you for more exp, the AI is extra prone at throwing away units if it doesnt have vision.
 
I played a new game with the Ottomans, and this time I won domination (honestly I won economic victory without trying, and I was close to win diplomacy and religious, but when I vassalized all the world, I let one vassal with their capital, while I was easily putting down the city with Robots and Nuke, the economic victory suprised me).

Now I come back with some tips my own.

First of all, and I think it will sound quite newbie, but I think the best is always to vassalize your enemies, and (at least in my difficulty) you only have to put down their capital, and as soon you have 100 warscore, soon or later they'll accept your propose to capitulation. But I think the best is to take one or two cities BEFORE the capital, so you can trade the cities back to their owner for votes in the congress, for example. So, it's better to kill the most of enemies before the capitulation, so you can have more exp and more kill bonuses. Also, if you already got a religion (founded ou taken), it's less expensive to use Inquisitors than Prophets, this is also a good motivation to take more cities before capitulation. I made my religion 70%+ only using Inquisitors in my conquered cities.

Another tip is to keep your attention in the city-state quests, because they can give you lots of unit EXP if they want you to take a city and you take it.

A tip that I think I didn't get the full potential, but I found great, is the Medic promotion to the ranged units (excepct sieges), as the member above said that he sometimes think he is with more units than he needs, I think this promotion can give a great new purpose to those units. I was playing a game with 16 opponents, and the last four wars I won without losing any unit, just because the medic and the defensive promotions.

A tip about Russia: if you trying domination and they're in the game, try to vassalize them as soon as possible. Catherine is a great vassal to the late game, and will be a great enemy if you let her get big. The same counts to Morroco, their are great in economy and to send caravans of, then you're likely to have them vassals if you are sanctioned.

A tip about England and Japan (TSL only): if you're playing Earth TSL, they will be isolated by sea. Wait until you have Artillery (3 ranged), so you can siege their capital without having to embark.

About the Ottomans: I loved to play with them, especially playing with the 3rd and 4th uniques. The Great Bombard are insane, even better than the relugar sieges powered by siege foundy. They lack a religious start, so, playing TSL I managed to conquer Mecca form Arabia early in the game to take Islam, even though I didn't choose the bonuses, it was easy to make the religion strong.

This is all I got from this save. Now I will try another difficulty and another civ, because by the late game I had a huge advantage in all victory types.
 
Last edited:
Some great combos and game elements for domination, especially on bigger maps:

Max XP of the units you produce: get barracks, armory, mil. academy, orders (from your religion or from someone else), Brandenburg Gate, elite forces (from autocracy). Then you get units with 4 promotions right out of the gate. Get extra range or logistics for ranged / siege and blitz for melee ships and tanks. Never buy units for gold as they only get half XP (except some special units like free company). Go for the city state quests to conquer AI cities as they give xp to all units.

Best faith generation in domination: orders and hero worship. Best ways to spend faith: buy units with zealotry (they do get full XP!) and buy great writers and scientists (by finishing progress / rationalism or by having glory of god).

Major culture boost in industrial or later: get world's fair in world congress. You only need to get the silver award for a major culture % bonus. Try to get a golden age on top of that. While world's fair bonus and golden age are ongoing, try to get as many great writers born as possible. Usually you can get one natural born and 2 bought with faith. (Thanks Milae for showing this strat in your series!)

Buildings with excellent scaling in a wide empire: factories, orders, chanceries (if you have many city state allies), food corp (removes all unhappiness and gives extra food).

Best unit comp late game: mostly tanks on land with some siege and as many bombers as you can get in range of the front line.

Good early wonders for domination: stonehenge (if you can get it safely and if getting a specific pantheon will allow you an early religion. You need to found early if you want hero worship).
Terracotta army if you go bottom of the tech tree.
Great lighthouse if you have a sea luxury resource to start with and it's a water-heavy map.
Angkor wat for the border pop bonuses from authority.
Good later wonders: chichen itza if you have hero horship or other means to start golden ages (very hard to get on deity if you go for conquest)
Leaning tower (benefit is not that great, but it's much easier to get and on a good tech path)
In general, medieval and renaissance wonders are very hard to get on deity domination.
With buying writers as described above, you can get wonders again in industrial.
Brandenburg gate: as written above, contributes to 4 promotion units.
Eiffel tower: lowers policy costs (much better than sistine chapel)
Prora: all ideology wonders are good but this is the easiest to get in a domination game. AIs take autocracy less often than the other 2. And I have often seen a runaway AI take order and build motherland calls early.
 
Instead if peacing out after taking 2 Songhai cities, better keep conquering them until they capitulate.

I would say this is the number 1. So generally how warfare goes, is that an AI will battle you with at first a seemingly inexhaustible amount of troops. Wave after wave. They burn through their current reserve, then rush buy another army with all of their gold. But then....they hit a point where their military strength drops fast. They are tapped, exhausted, out of gas.

This is the point where it pays to keep going. You have put in all the work, NOW is the time to collect. Its quite common to just steamroll a civ at this point and snag 3-4 cities, or push them to capitulation. But one problem people have is they get tired of war, and when the other side offers peace they agree, but if your going for dom that is the wrong idea. Weaken them, and then crush them, don't let up until they serve you.
 
I would say this is the number 1. So generally how warfare goes, is that an AI will battle you with at first a seemingly inexhaustible amount of troops. Wave after wave. They burn through their current reserve, then rush buy another army with all of their gold. But then....they hit a point where their military strength drops fast. They are tapped, exhausted, out of gas.

This is the point where it pays to keep going. You have put in all the work, NOW is the time to collect. Its quite common to just steamroll a civ at this point and snag 3-4 cities, or push them to capitulation. But one problem people have is they get tired of war, and when the other side offers peace they agree, but if your going for dom that is the wrong idea. Weaken them, and then crush them, don't let up until they serve you.

Some civ do get silly, just fought authority huns and its ridiculous, throws army after army, I take 2 cities, doesnt blink just shoves wave after wave after wave with me atleast one tier tech ahead, in the end I took his capital thanks to russian early uu (3rd/4th component), and this is on emperor, I don't get how ppl fight on diety ...
 
Some civ do get silly, just fought authority huns and its ridiculous, throws army after army, I take 2 cities, doesnt blink just shoves wave after wave after wave with me atleast one tier tech ahead, in the end I took his capital thanks to russian early uu (3rd/4th component), and this is on emperor, I don't get how ppl fight on diety ...

Attila is meant to cause grindy fights. His AI is really difficult to peace out, since it has minimum diplo balance, to synergize with its UA (War Weariness factor).
 
Attila is meant to cause grindy fights. His AI is really difficult to peace out, since it has minimum diplo balance, to synergize with its UA (War Weariness factor).

Its more the amount of units he spawns and his ww UA which makes garbage units surprisingly hard to kill.
 
Back
Top Bottom