Hi there all.
I'm wondering what kind of multiplayer settings do you prefer the most. I've been playing mostly with a group of 3-5 friends, 3 persons being a bit superior to the other 3.
We've been playing maybe a dozen multiplayer matches now. Post-patch we noticed how essentialy iron really has become, with the nerfed mounted units (Mandekalu being the exeption). That's one thing about resources, but I'm baffled.
Civilizations: We always play with random civilizations. They are balanced enough to offer intriguing situations.
City-states: With random civilizations Greece and Siam would be utterly obsolete. We leave city-states to the default value.
Map type: Recently Pangaea has received more votes. Archipelago passivates us, and continents often creates secluded groups. Other map types feel unappealing.
Map size: Tiny or small, depends on the amount of players, obviously.
Difficulty level: Since no AI are in play, this is mostly just for the barbarians and happiness levels. We tend to use Warlord (3) or Prince (4).
Game pace: Quick. Other modes feel needlessly slow.
Game era: We chose to begin all of our games from classical. It skips the rather unappealing beginning, which is mostly just clicking "Next turn".
World age/Temperature/Rainfall/Sea level: We leave these untouched.
Resources: Like I said, iron is essential, but the placement of it seems super-random. Actually all resources are placed really weirdly. For example in our last game one city had a total of 7 sheep within it's maximum borders, over a dozen sheep on the continent. It's ridiculous. We've had it on standard, but I'm considering 'strategic balance'. What that means, I don't know.
Other: Disable Start Bias, New Game Seed, No Ancient Ruins. I doubt there's anything to explain here. Sometimes we allow policy saving.
So what are your takes on this?
I'm wondering what kind of multiplayer settings do you prefer the most. I've been playing mostly with a group of 3-5 friends, 3 persons being a bit superior to the other 3.
We've been playing maybe a dozen multiplayer matches now. Post-patch we noticed how essentialy iron really has become, with the nerfed mounted units (Mandekalu being the exeption). That's one thing about resources, but I'm baffled.
Civilizations: We always play with random civilizations. They are balanced enough to offer intriguing situations.
City-states: With random civilizations Greece and Siam would be utterly obsolete. We leave city-states to the default value.
Map type: Recently Pangaea has received more votes. Archipelago passivates us, and continents often creates secluded groups. Other map types feel unappealing.
Map size: Tiny or small, depends on the amount of players, obviously.
Difficulty level: Since no AI are in play, this is mostly just for the barbarians and happiness levels. We tend to use Warlord (3) or Prince (4).
Game pace: Quick. Other modes feel needlessly slow.
Game era: We chose to begin all of our games from classical. It skips the rather unappealing beginning, which is mostly just clicking "Next turn".
World age/Temperature/Rainfall/Sea level: We leave these untouched.
Resources: Like I said, iron is essential, but the placement of it seems super-random. Actually all resources are placed really weirdly. For example in our last game one city had a total of 7 sheep within it's maximum borders, over a dozen sheep on the continent. It's ridiculous. We've had it on standard, but I'm considering 'strategic balance'. What that means, I don't know.
Other: Disable Start Bias, New Game Seed, No Ancient Ruins. I doubt there's anything to explain here. Sometimes we allow policy saving.
So what are your takes on this?