What are your thoughts about tech trading?

Damn I haven't been on the forum for a while and just randomly came across you shouting me out, it was nice to see so thanks:)

But yea the mechanics are in VP now as modifiers which are updated in the HandicapInfos table.
There's less instant yield bonuses for AIs now and more cost reductions, which can scale with era so the AI bonuses are less heavily weighted to the early game.
Thx for clarification. Good to know.
 
Are people saying it's too cheap, or too expensive, to buy a tech with Gold? I'm wondering if it benefits more science civs (selling) or non-science (buying).
Also do people sell to civs in wars with their enemies. Like IRL America would sell tech to SE Asia to defend against China.
 
I say that it's too expensive, so it benefits for the seller.

It's like selling sth without losing anything, so gold out of air.
 
Its too cheap for the human to buy techs to catch up. But its too profitable for the human to sell techs to the bottom civs for extra gold. The mechanic overall doesn't work well as there is essentially no drawback of selling techs to the weaker civs for lots of extra gold.
 
What difficulty, seems you and that AI were crazy good. I am only usually able to sell to authority civs and some second or third performing progress if they are several in the game. Even if I am usually able to be first in production until the very end, my production is divided by fighting two, three AIs while I have 50% production than any of them, not two, three times larger than or even parity with all of them combined. Low supply and its reduction from war weariness is becoming very pressing late game. I generally think production is the core yields by meta now, it definitely used to be culture last few years. I many times feel after getting few most important ideology tenets my benefits from prioritising culture very much are reduced by 90% and now I am left with gaping hole.
Iirc, I was playing at Emperor at the time. The idea was that I'd estimate what tech Maria Theresa was researching, and I'd research something else. I then bought what she researched and sold what I researched in turn, which effectively negated the costs. That's how we doubled our effective science output. I didn't bother trying to stay ahead of her, since it meant she'd run out of techs I could buy from her and, therefore, stop further pushing ahead of the rest of the civs.

Maria is a loyal AI, and I kept voting for her proposals to ensure she stayed that way. She'd in turn vote for my proposals (and block proposals harmful for me).
 
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