darkace77450
Emperor
- Joined
- Mar 8, 2015
- Messages
- 1,097
I think I've developed a bad habit with these things. Every time I found a new city this thing finds itself 1st or 2nd in my queue of city projects, and I'm not sure I could make the case for why that's a good idea.
My first few games I found myself building early monuments and granaries for the quicker border expansion and population growth, respectively. As I got more experienced at the game I naturally started refining my technique to improve my play. But for some reason I haven't looked into the cost/benefit analysis of an early Granary (until now).
The extra housing is useful, obviously, but it's not an immediate priority for any well-placed city. If - for whatever reason - I found a city without access to water of any kind then sure, this thing should go up asap. I can see the case being made for even coastal cities to get one sooner than later to bring their housing on par with river-adjacent cities without having to build an Aqueduct.
But I can't help but feel I shouldn't be building these in river-adjacent cities until I need to (if at all). Surely an extra working slapping down tile improvements would pay more dividends in the short, intermediate, and long runs than getting +1 food and two extra housing before I'm near the housing limit. But I digress.
If you guys have any thoughts about if and when Granaries should be built then you're welcome to share them here. If you want to expand the conversation to include all the City Center buildings then feel free to do so.
My first few games I found myself building early monuments and granaries for the quicker border expansion and population growth, respectively. As I got more experienced at the game I naturally started refining my technique to improve my play. But for some reason I haven't looked into the cost/benefit analysis of an early Granary (until now).
The extra housing is useful, obviously, but it's not an immediate priority for any well-placed city. If - for whatever reason - I found a city without access to water of any kind then sure, this thing should go up asap. I can see the case being made for even coastal cities to get one sooner than later to bring their housing on par with river-adjacent cities without having to build an Aqueduct.
But I can't help but feel I shouldn't be building these in river-adjacent cities until I need to (if at all). Surely an extra working slapping down tile improvements would pay more dividends in the short, intermediate, and long runs than getting +1 food and two extra housing before I'm near the housing limit. But I digress.
If you guys have any thoughts about if and when Granaries should be built then you're welcome to share them here. If you want to expand the conversation to include all the City Center buildings then feel free to do so.