darkace77450
Emperor
- Joined
- Mar 8, 2015
- Messages
- 1,098
I like the Civ6's mechanic of trading diplomatic capital, but I dislike the inability to secure votes for various proposals via trade/negotiations as we were able to do in Civ5.
"But trading favor means you can throw more votes at a proposal, so it's essentially the same thing."
Not really. In Civ5, if I convinced my ally to vote with me on a proposal then our votes were tallied together. In Civ6 I can secure some of my allies' diplomatic favor, but they might still vote against my interests, meaning some of all of my votes might be offset by a leader who might have worked with me under a different set of rules.
"The current system can't allow promises on votes because proposals are randomly selected when the World Congress convenes."
This is true. Allowing players (including the AI) to select proposals or offering a preview of upcoming randomly chosen proposals would address this, but to my knowledge we have no indication Firaxis is interested in making such changes.
But I'd like to hear your thoughts on the system as is and if you prefer it to past iterations.
"But trading favor means you can throw more votes at a proposal, so it's essentially the same thing."
Not really. In Civ5, if I convinced my ally to vote with me on a proposal then our votes were tallied together. In Civ6 I can secure some of my allies' diplomatic favor, but they might still vote against my interests, meaning some of all of my votes might be offset by a leader who might have worked with me under a different set of rules.
"The current system can't allow promises on votes because proposals are randomly selected when the World Congress convenes."
This is true. Allowing players (including the AI) to select proposals or offering a preview of upcoming randomly chosen proposals would address this, but to my knowledge we have no indication Firaxis is interested in making such changes.
But I'd like to hear your thoughts on the system as is and if you prefer it to past iterations.