Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,301
This topic is NOT for intolerent people & other fanatics that can't stand other opinions than their own. This forum being called "Civfanatics" is not an excuse. If you are not convinced, please read the forum rules and avoid flaming. Thank you.
I already shared my opinion about many things of Civ4, such as the difficulty being too high, IMHO. I continue to play the game in multiplayer though, from time to time. Lastly, I tryed to play another single player game, thinking I should be more aware of the game mechanics, of the things to do early in order to take advantage. I was playing in Monarch, as usual. Unfortunately, I failed to see any improvment in my game: the AI was too far away.
Then I realised that I did not trade at all with the AI. True, in multiplayer we usually turn tech trading off, because the trades between two or three players would unbalance the game.
In single player, this is different: trade is generalized. If you don't trade, you lose. Then again, I realised that I didn't want to trade. Why? Because this is a pain.
As I just said, trade is generalized, so that one have to check each turn for new techs at every AI. This is really annoying and breaks the rhythm of the game...
So I have a suggestion: to automate, by a manner or another, trades.
For example, contacts, culture influences, distances, communication ways such as roads, rivers, seas, oceans, air, would have an influence on automatic tech trading. So, a given civilization would earn free techs if it has a big enough tech trading factor. Of course, only the techs already discovered by a civilization the player has contact with would be tradable this way.
What do you think? (Please stay courteous)
I already shared my opinion about many things of Civ4, such as the difficulty being too high, IMHO. I continue to play the game in multiplayer though, from time to time. Lastly, I tryed to play another single player game, thinking I should be more aware of the game mechanics, of the things to do early in order to take advantage. I was playing in Monarch, as usual. Unfortunately, I failed to see any improvment in my game: the AI was too far away.
Then I realised that I did not trade at all with the AI. True, in multiplayer we usually turn tech trading off, because the trades between two or three players would unbalance the game.
In single player, this is different: trade is generalized. If you don't trade, you lose. Then again, I realised that I didn't want to trade. Why? Because this is a pain.
As I just said, trade is generalized, so that one have to check each turn for new techs at every AI. This is really annoying and breaks the rhythm of the game...
So I have a suggestion: to automate, by a manner or another, trades.
For example, contacts, culture influences, distances, communication ways such as roads, rivers, seas, oceans, air, would have an influence on automatic tech trading. So, a given civilization would earn free techs if it has a big enough tech trading factor. Of course, only the techs already discovered by a civilization the player has contact with would be tradable this way.
What do you think? (Please stay courteous)