acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
If you fail to found a Religion, there are still plenty of things you can do with faith. But there is very little you can do with religion. I think that is a missed opportunity.
I’ve seen some people suggest you should be able to ‘steal’ religions. I think that’s a terrible idea: it would completely cut across how religion currently works.
Instead, I’d like to see something like this:
- There should still be a cap on the number of Religions based on Map size. But, subject to that, players should be able to recruit prophets throughout the game. For players who founded a religion, these further prophets would let them evangelise to get new beliefs or start inquisitions (instead of doing that through apostles). For everyone else who didn’t found a religion, or players that have max beliefs etc., prophets should provide bonuses like other great people. That would give religious buildings a lot more use throughout the game.
- If you havent founded a religion, there should be a way to deliberately adopt another civ’s religion as your ‘dominant’ religion without lots of faff. Perhaps it could be via a ‘reformation project’ which converts that city to that religion and makes it like a mini-holy city. You could then spread your dominant religion (ie another players religion) to the rest of your cities.
- If you haven’t founded a religion, you should get to choose your own kind of ‘founder belief’ (from a separate list of beliefs) which you can then tie to whatever religion you’ve decided to adopt as your majority religion. Your civ (and your civ only) would then get the benefit of this belief when your cities followed your chosen dominant religion.
So, on the last two points, an example would be this:
- Rome founds catholicism. England misses out on founding a religion.
- England runs the ‘reformation’ project in London, and creates ‘Church of England’. London is now the holy city for this religion.
- England spreads its CoE religion to its own cities from London via apostles etc.
- England chooses a ‘reformation belief’, which provides England with some bonus to each of its own cities following its religion. eg England chooses a reformation belief which provides additional loyalty to cities where CoE is the dominant religion. Other beliefs might be additional science or culture yields from citizens, or additional loyalty, or resistance to war weariness, or holy sites provide additional bonuses. Whatever.
- England’s cities which follow CoE also get the benefits of the other beliefs which Catholicism provides (ie the original religion).
- For the purposes of religious pressure to other civs, and determining religious victory, England’s ‘CoE’ counts as Catholicism. So, by adopting CoE, England runs the risk of helping Rome get a religious victory.
I’ve seen some people suggest you should be able to ‘steal’ religions. I think that’s a terrible idea: it would completely cut across how religion currently works.
Instead, I’d like to see something like this:
- There should still be a cap on the number of Religions based on Map size. But, subject to that, players should be able to recruit prophets throughout the game. For players who founded a religion, these further prophets would let them evangelise to get new beliefs or start inquisitions (instead of doing that through apostles). For everyone else who didn’t found a religion, or players that have max beliefs etc., prophets should provide bonuses like other great people. That would give religious buildings a lot more use throughout the game.
- If you havent founded a religion, there should be a way to deliberately adopt another civ’s religion as your ‘dominant’ religion without lots of faff. Perhaps it could be via a ‘reformation project’ which converts that city to that religion and makes it like a mini-holy city. You could then spread your dominant religion (ie another players religion) to the rest of your cities.
- If you haven’t founded a religion, you should get to choose your own kind of ‘founder belief’ (from a separate list of beliefs) which you can then tie to whatever religion you’ve decided to adopt as your majority religion. Your civ (and your civ only) would then get the benefit of this belief when your cities followed your chosen dominant religion.
So, on the last two points, an example would be this:
- Rome founds catholicism. England misses out on founding a religion.
- England runs the ‘reformation’ project in London, and creates ‘Church of England’. London is now the holy city for this religion.
- England spreads its CoE religion to its own cities from London via apostles etc.
- England chooses a ‘reformation belief’, which provides England with some bonus to each of its own cities following its religion. eg England chooses a reformation belief which provides additional loyalty to cities where CoE is the dominant religion. Other beliefs might be additional science or culture yields from citizens, or additional loyalty, or resistance to war weariness, or holy sites provide additional bonuses. Whatever.
- England’s cities which follow CoE also get the benefits of the other beliefs which Catholicism provides (ie the original religion).
- For the purposes of religious pressure to other civs, and determining religious victory, England’s ‘CoE’ counts as Catholicism. So, by adopting CoE, England runs the risk of helping Rome get a religious victory.