What Civs are you permanently banning when the update comes?

Shibooyeah

Chieftain
Joined
May 15, 2020
Messages
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New update will allow you to remove Civs from the random pool. Who are you banning and why?

In no order:
Aztec - 90% of the time I'm trying to play peaceful science, culture, or diplomatic games. He gets sad face on me the moment I improve any amenity and generally stays like that for much of the game. I would never beat him in a war. Bye!

Macedon - I don't know what it is about my game download but he seems to spawn next to me in more than half of my games, and tends to declare war without any chance at an early friendship. Bye!

Scythia - She similarly just seems overrepresented in all of my games. Don't need this. Bye!

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I'd say I would ban Zulu, but for whatever reason I never see Zulu in my games anyway? I legitimately can't remember there being a time when I saw him. I have all expansions...

I'm surprised I only said three, but going down the list those are really the only ones that annoy me. I can imagine when I know I'm going for a culture game I might ban Russia, but I play on Emperor where I don't think I'm ever in that much danger of losing anyway.
 
Maybe the ones with war agendas, Macedon and Sparta. And Chandragupta, very much Chandragupta.
 
We know that we will be able to create multiple lists.
Has anyone spotted, whether or not these lists can be named or will they feature only generic names such as “leader pool 1”, “leader pool 2” ect.?

If we can name the lists, I might create a pool of land locked leaders and one for seafaring civs.
This should add to the game experience, when playing ‘Pangaea’ or ‘Archipelagos’ maps.

Other than that, I might ban a leader, if I have the feeling that he/she appeared in too many of my latest games.
But this ban will only be temporarily and not a matter of principle.
 
Australia, Canada, USA, Brazil, and civs I just feel are out of place in a civilization game starting in an ancient era. To have John Curtain pop up with my Aussie accent in 3000BC is immersion breaking. The sooner civ adapts an Old World (4x game in development) leader progression the better instead of one leader the whole game.
 
Hate to say it but I may ban Peter, at least from games where I might want to focus on artistic GWs. I hate how he gets all the writers but builds no TS. Yeah I know I can just buy the works from him but its not how I like to win a CV.
 
In most of my games I like to pre-select opponent leaders to fit 'the theme' of the game (African Civs, 'Classic' Era leaders, Europe's Colonial powers). To keep things interesting I leave two AI-slots empty voor a random leader. Over the last three games this wildcard-slot was filled with Kongo.

So, to answer your question: I'll be banning Mvemba A Nzinga. Quite a nice guy to have around: but lately I've been seeing too much of him :)
 
I definitely know what civs I am tired of seeing again and again breaking the games.
Korea.
Australia (I know the DLC can be turned off, just listing).
Brazil.
Maybe Russia.

Others are fine.
 
I think I'll mostly use it to ban Civs that drive the eras forward fast. That'd be the science behemoths Korea, Babylon etc.
A couple of years ago I would have said Gandhi, but I don't see him in that many games anymore.
 
I'm looking forward to this feature, but I'm kind of wary of using it in case I end up banning about half the Civs :lol:

I'd probably ban Pedro, because dude *never* likes me and also has one of the most annoying themes in the game.
 
My top1 obvious ban is Mapuche.

+14 strength against me and crazy spamming campuses to steal all great scientist? Go away, go away....
 
Probably none, I like the randomness. But sometimes I like to do theme games, like only allowing leaders from around the same time period and region (this can be hard if you get too specific...) and it'd be nice to allow some randomness instead of manually setting all the leaders.
 
Brazil - I can’t express how much I hate Pedro and his smug face. Then he brings along music that I distinctly dislike
Kongo
Australia
Canada
Maori - the AI can’t handle Kupe thus resulting in a poor performing Civ wasting a slot
 
Khmer for the music
Babylon as lately I've been playing a lot of MP team games and he just breaks that style of play totally.
 
I play only single-player, and so the ones I might knock out are ones where the AI ruins a game mechanic - Russia taking all the early GWAMs and wasting them; Korea taking all the great scientists but somehow not doing anything with its science (plus, I don't like the music); Maori for being a weak civ in the AI hands but getting the first envoy from a bunch of city states (and, natch, doing nothing with them). Otherwise, there do seem to be some civs that I feel like I just encounter a lot in my games, and that aren't all that interesting to play with - lately, I've been getting Khmer in what seems like every game, and while they are curiously powerful in the AI's hands, they just aren't all that fun to play in a game with.
 
Peter for the gp hoarding (may change when they nerf him in April)
Kupe for the idiotic settles
Rough Rider Teddy for going to war (and never making peace) every single game he is in
 
My top1 obvious ban is Mapuche.

+14 strength against me and crazy spamming campuses to steal all great scientist? Go away, go away....
Thank you for the reminder, I'd forgotten how much I HATE that guy!
 
I'm mainly interested in banning Civs the AI can't play well, which in my experience are the below:
  • Cleopatra
  • Kupe
  • Jayavarman
  • Tamar (maybe)
I've seen these leaders play poorly multiple times, to the point where their ineptitude is annoying instead of entertaining (especially Kupe).

I don't mind the warmongers so much, I feel like being able to fend them off without going full domination is part of the fun of playing a "builder" strategy.

Eventually Hammurabi might get added to this list if his ability to rush the tech tree gets too annoying. I've only had one game with him as an opponent, so I'm uncertain if the AI can play him competently on average.
 
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