Aren't you afraid of your enemies decimating such large stacks w/catapults? I've noticed that the ai doesn't usually have lots of siege weapons for defense, but a human wouldCrimso said:In the ancient times, I usually have six to eight catapults (four with accuracy and the rest with City Raider II), two axes, two spears (one of whom is the medic), three archers, two horse archers, and seven swords. I make two of these stacks to conquer another civ whole. Sometimes it's complete over kill and I've wasted time and money, and other times it's perfect. But, it never fails. This game I'm gonna throw in an elephant too.
Aren't you afraid of your enemies decimating such large stacks w/catapults? I've noticed that the ai doesn't usually have lots of siege weapons for defense, but a human would![]()
if the siege weapons are trained properly (not city raider or strength, but more collateral and retreat(?) instead, they will hurt you far more than just 1.2 points and they will rarely be killed. Two attacks from a siege on your unit stack and that stack certainly shouldn't attack in next turn.Crimso said:First of all, I call it a stack because it's the best word I can come up with; they actually move in two groups! Secondly, I, probably like you, read every article there was on Civ IV before it came out. I've discovered that a few things they mentioned turned out not to be true, like stacks being "decimated" by siege weapons. If I were to split my forces into a slew of smaller groups, then I would loose the advantage of combined arms, a concept that comes in play ten times more often. And how exactly do smaller groups protect me from catapults in the first place? So, when the AI sacrifices a catapult taking 1.2 points of damage off of four of my units, I'm actually a little bit happy, because it's actually fighting back and it's justifying the huge army I just built.
I think your right. Maybe we should tell firaxis about this ai issue. The AI doesn't appear to fully exploit any advantages concerning siege weapons.jazwana said:I too haven't seen the AI use collateral damage effectively. When they do attack a stack next to their city, they never press their advantage either. They can have 6-7 longbowmen defending and instead of coming out and taking out my weakened stack they'll sit in there after throwing away two cats and letting me heal.