I hear you Peter – believe me, I do.
But you’re speaking in generalities (I know – it’s hard to be specific with so many variables and so much guess work involved. And you’ll see how bad my own guessing and generalizing is in just a moment…
For example, this statement…
Peter Grimes said:
Republic forces us to make compromises: Big Army (quantity)?... Sure, as long as we turn off research! Want to get ahead of the other in military techs (quality)?... No problem! - Just trade in those 20 defensive units and we'll put some more boys to work out at the lab! But we can't have BOTH!
Your point here is well taken, but the specifics are- there is only about 5-10 gold/beakers per turn difference between Feudalism and Republic as we stand now. Now of course – if we want to just pour out the units – then Feudalism will be better. But with proper city growth and shrewd unit management, Republic can field an army almost as respectable while still keeping up in research. Not the best certainly… but not as terrible as I once believed.
In opposition to what Meleet has to say [
EDIT: not really in opposition... just a matter of timing actually], in my experience, multiplayer games with more than 2 good players tend to run into the late game (unless 1 player manages to totally destroy another very early on – as TNT attempted. We’re now past that point, and if my experience is any indication, the game would normally settle into a nervous balance of power). We have 3 very good teams, and one that is doing just fine. Wars are likely to look like the TNT vs. Dnuts conflict until one side gains a truly definitive edge through either size or technology. It’s simply too hard to win against a clever human in their own core unless you’ve got a large upper hand.
Now – we do have a 3 tech edge, and are ahead of KISS by a couple cities (judging by land area) – does that count as a big upper hand?
NO. Not against an opponent with a 2 move UU that can switch into a warmonger government with 1 turn anarchy. (imho)
Since we don’t have the ability to definitely win a cataclysmic war with KISS, our interests are better served by trying to lengthen our tech lead and build that overwhelming advantage that we need to really crush them.
Which is why Republic becomes so appealing. The things we need to really get rolling on a significant technology edge (Big cities, strong infrastructure [at the expense of building units]) are the same things that will make Republic shine.
KISS may hate us for good or stupid reasons – but they know we’re three techs up on them, they know we have hoplites, and if that isn’t enough to make them wait to start the war – then getting smacked around in the jungle should make them change their mind.
Either way – I think KISS will sooner or later realize they need peace for a while longer. (Not that they will become “peaceful” mind you) It is critical that we use the interval of peace to get as far ahead as we can… and I think that means Republic.
Here’s what I perceive to be the most likely evolution of the game… (with what’s already happened thrown in to help show the arc)
All teams start on large, resource rich world (no one gets robbed of something necessary)
1) Dnuts and TNT meet – TNT starts war hoping to secure whole continent for themselves and eventual victory
2) KISS and MIA meet – Sign treaty hoping to get ahead of warring neighbors through research
3) Dnuts slaps down all TNT attacks, but recognize TNT will do the same thing to them in TNT land – war stalls
4) KISS becomes Jealous of MIA out-playing them (even though both teams are getting rich) KISS declares intent to leave tech treaty with MIA
5) MIA makes new tech deal with TNT and both rocket far ahead of their rivals
6) KISS rants and fumes [and foolishly declares war on MIA – KISS loses their luxury towns, before seeing the light, and suing for peace. MIA gives back 1 of KISS’s cities to secure the peace] * this may or may not happen depending on the work of Mr. Fe3333au.
7) KISS and MIA settle into an uneasy peace – KISS building units and plotting revenge.
8) Dnuts and TNT continue to pick at each other – no one can win decisively, and the war drags on.
9) KISS tries to attack again, but now MIA has cavalry – we thoroughly stomp them.
10) MIA now has a big tech lead and a core of highly productive towns – we proceed to take apart KISS piece by piece.
11) TNT finally begins to make progress against the Dnuts – not as much as us of course.
12) Game comes down to MIA vs TNT – and we all know who the better team is, and who only survived because MIA gave them the deal of the century.
Now – will the game go just like that? Probably not.
But since we’re all doing a bunch of guesswork – I thought I’d at least reveal the broad assumptions that I’m basing my thinking on.
The above is the most realistic expectation that I have based on past PBEM experience… which may or may not be relevant.
Going on my guesses and hunches – and based on the smaller than expected difference between Republic and Feudalism – and based on the fact the Republic is much more appealing with little-to-no war weariness in mp – and based on the fact that Republic has a better “upside” – and based on the fact that I think it’s still too early for our Armageddon brawl with KISS…
I still have to go with Republic.
Ok, that was long and rambling, but hopefully parts of it made sense.
Comments?
Are my expectations wildly off and/or stupid?
Other ideas?