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What determines the era of great people available?

Robert Smith

Prince
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Mar 28, 2008
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Stockholm, The home of Icebears
I'm trying to get Leonardo da Vinci, donatello and michael for pizza party, all are from renaissance era. After getting donatello, the next era artist was someone else, so I passed on him. After that it became an industrial era great artist even though I don't have any industrial era techs or civics. Why?

Is this true?
The game sets an order when it starts then it just goes through the list. The faster you generate GP the faster you get to higher era ones. which GP you will get is do to some randomness to and you don't always see the same ones.

Civ 6 has a certain number of Great Persons available for each type for each Era, but how many may be variable by size of map/number of players.

So if you wanna get them all I should play on a huge map?
 
Larger map just means more AI civs, making it all the more likely that someone will plow through the tech and civic trees to the Industrial Era all the more quickly. You are most likely to get them all if you play a duel map on Settler or Warlord difficulty.
 
which GP you will get is do to some randomness to and you don't always see the same ones

On higher levels the AI gets lots of benefits and even buys up GP.
As far as I am aware they always come in the same order, I have relied on that a few times.
@Browd is bang on, to get pizza party play low and slow
 
Hmm, but what is the trigger? For instance Leonardo was newer available or picked by AI, is it enough to build 3 workshop and boost industrial (factories), not research it? And/or having a city with 15+ citizens (boost Urbanization)
 
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Even if you don't have any Industrial techs, the AI might have moved on to that era, which causes the next GP to skip to that era as well. The AI usually does heavy beelines so you won't see many Medieval-Renaissance Great People on the higher levels.
As far as I am aware they always come in the same order, I have relied on that a few times.
I'm pretty sure the order is random. There's usually a different set of GP available each game on T1. I also know I've recruited Sagan as first info era scientist in one game and last info era scientist in another.
 
I'm trying to get Leonardo da Vinci, donatello and michael for pizza party, all are from renaissance era. After getting donatello, the next era artist was someone else, so I passed on him. After that it became an industrial era great artist even though I don't have any industrial era techs or civics. Why?

Is this true?
The game sets an order when it starts then it just goes through the list. The faster you generate GP the faster you get to higher era ones. which GP you will get is do to some randomness to and you don't always see the same ones.

Civ 6 has a certain number of Great Persons available for each type for each Era, but how many may be variable by size of map/number of players.

So if you wanna get them all I should play on a huge map?

I think each new GP is picked when they are made available. and it Seems the rule is

-Pick a random GP of an era equal to the average era of the players (or the highest era)
-if none of those are available pick a GP from the next higher era
 
This policy of skipping great people based on era advancement combines really poorly the design of the tech tree. If one AI happens to beeline Cartography (and they frequently do), a LOT of the classical/medieval great people are going to be skipped. Which is a shame. I think the designers should cut down on the beelining (and also raise tech costs) so that the AI progresses through the eras at a more reasonable pace. Even if an AI doesn't go straight to Cartography and reach an absurdly early Renaissance Era, I typically see them hit Medieval Era around 1500 BC in my Deity games. If that's the norm, something isn't calibrated right.
 
Its not so much the beelining (allthough that does contribute) as the costs...tech costs need to be 30% to 70% higher in all eras.

Agree. I'd raise tech costs by about 20% and also knock Eurekas down to perhaps 30%. I think that would make for a stronger game.
 
I think this is a great achievement, you need to know how the GP points are calculated from wonders, districts (incl. buildings), policy cards and government modifiers. Patronage of GP with faith is central for this achievement.

I will make another try later today; My game plan is:

Beeline tech for districts and in the Capital build Stonehenge and Oracle.
District orders in Capital
Holy site, commercial, IZ, campus and theater (maybe theater as fourth district)
City 2-5 (Holy site, IZ if available, campus or theater)
With lack of beakers, micromanagement like saving one turn in civic tree to be able to use certain policy cards for x turns. Build orders for Eureka's is also Important. It's like a deity game on settler level. :)

Buy Michelangelo or Donatello with faith. Beeline humanism to get GP artist policy card then change Classical Republic to Merchant Republic to be able to use policy cards for both great artists and engineers.

As soon as possible after I have reached renaissance, buy the current great engineer for a combination of GP points and faith to reveal the first great engineer from renaissance hopefully it's Leonardo.
 
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Ugh. I don't understand this that well either but I think I've already screwed it up. I usually get Da Vainci, but I didn't see Mich or Donatello available though I played on a Tiny map on Settler. Will need to make a new game and try again, it seems.
 
Finally I got it, the key was to buy a great engineer with faith before entering renaissance era and ensure that next engineer is Leonardo. Order is random so use quick save and try next turn until you get Leonardo. Also make sure that you start the game with either Mich or Donatello (use quick save before buying to get the missing one)
 
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This policy of skipping great people based on era advancement combines really poorly the design of the tech tree. If one AI happens to beeline Cartography (and they frequently do), a LOT of the classical/medieval great people are going to be skipped. Which is a shame. I think the designers should cut down on the beelining (and also raise tech costs) so that the AI progresses through the eras at a more reasonable pace. Even if an AI doesn't go straight to Cartography and reach an absurdly early Renaissance Era, I typically see them hit Medieval Era around 1500 BC in my Deity games. If that's the norm, something isn't calibrated right.

AI headstarts and beelining definitely contribute to skipping a lot of great people (one of the larger downsides of the AI's front loaded bonuses). Also important is the fact that both the tech tree and the culture tree are divided into eras and the game seems to use the higher of the two to determine GP eras. And the culture tree is at times even friendlier to beelines while being less connected to actually ending the game. I recently played a deity game that happened to have a lot of culture focused AIs, and as a result, the last information era GP in every category was gone by around turn 270 (standard speed), even though no one was remotely close to a non-domination victory.
 
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