Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Oh you're welcome CivNoobie.
Mauvais bougre!
Mauvais bougre!
Specialists contribute the most to GP generation, then Wonders, then National Wonders. For reference, each specialist produces 3 GPP every turn, no wonder in the game gives you more than a raw 2 GPP, no NW gives you more than 1.
how do i bulb my scientists?
i normally let them make academies in every cottage city there is and save them after corporation is being tech'd.
i think bulb them for a single tech is a waste such as '+1686towards printing press' when i can increase as much as 30
per turn with academies and such.
how do i bulb my scientists?
how do i bulb my scientists?
i normally let them make academies in every cottage city there is and save them after corporation is being tech'd.
i think bulb them for a single tech is a waste such as '+1686towards printing press' when i can increase as much as 30
per turn with academies and such.
hi think bulb them for a single tech is a waste such as '+1686towards printing press' when i can increase as much as 30
per turn with academies and such.
30a turn would then catch up with that bulb after 57 turns. The game only runs for 500 turns or so (on normal speed, and assuming you need until 2050 to win, and you've played quite a lot of those already). But wait... PP gives you extra commerce, and if you bulb it, you'll get it straight away. It'll take half the remaining game for 30
a turn to catch up with the bulb; and jam today is worth more than jam tomorrow.
The only extra PP commerce you're getting is the 3-4 turns' worth of difference between bulbing and teching 1686 beakers the boring way.
What's your point?
If you really haven't got it already, it means you have so much ego invested in knowing/doing everything better than a noob like me, that there would be no point trying to get it through to you. I post for the benefit of those who are willing to benefit from what I have to say.
damerell said:It's a simple question of arithmetic; what multiple of 30might the extra from towns from getting PP early be?
His point was that 57 turns to pay for itself is too long, and when you factor in another few turns because you got a commerce tech earlier, it will in fact take more than 57 turns. If, for 4 turns, you got 80 commerce which became 120 bpt, then that would be 4 turns of 4x the bonus, which adds another 9 turns until it pays for itself, boosting to 66 turns until it pays for itself. I think that's what he meant.