What difficulty do you play on?

Which difficulty level do you play?

  • Settler

    Votes: 1 1.1%
  • Cheiftan

    Votes: 0 0.0%
  • Warlord

    Votes: 4 4.4%
  • Noble

    Votes: 13 14.4%
  • Prince

    Votes: 16 17.8%
  • Monarch

    Votes: 8 8.9%
  • Emperor

    Votes: 15 16.7%
  • Immortal

    Votes: 24 26.7%
  • Deity

    Votes: 9 10.0%

  • Total voters
    90
'Fair', on huge marathon maps.

Code:
		<HandicapInfo>
			<Type>HANDICAP_FAIR</Type>
			<Description>TXT_KEY_HANDICAP_FAIR</Description>
			<Help>TXT_KEY_HANDICAP_FAIR_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>90</iAnimalAttackProb>
			<iStartingLocPercent>50</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>90</iGold>
			<iFreeUnits>1</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>100</iResearchPercent>
			<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>100</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>0</iAttitudeChange>
			<iNoTechTradeModifier>100</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>25</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>250</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>75</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>100</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>-50</iBarbarianBonus>
			<iAIAnimalBonus>0</iAIAnimalBonus>
			<iAIBarbarianBonus>-50</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>2</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>100</iAIGrowthPercent>
			<iAITrainPercent>100</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>100</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>100</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>100</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>100</iAIInflationPercent>
			<iAIWarWearinessPercent>100</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs/>
		</HandicapInfo>
 
I usually play modded, so diff levels vary. Just recently felt comfortable enough to go to Emp from monarch. Depending on mod I play, I avg a 50-60% win ratio.
 
I play on Emperor. But usually with realism Invictus (and therefore K-mod) on.
 
I think I read somewhere that adding K-Mod is roughly equivalent to increasing difficulty by 1. Does that seem right to you all?

I read that somewhere too. I believe that is correct, though I don't play with the mod.
 
I think I read somewhere that adding K-Mod is roughly equivalent to increasing difficulty by 1. Does that seem right to you all?

From my experience, it's AT LEAST a 1-step jump, but possibly feels like more. Reason? AI is relentless and reckless, there are no more hard rules such as "AI does not DoW at Friendly" and similar, and even with less bonuses for the same level compared to vanilla BTS, the algos make it a really scary opponent. Very hard to manipulate compared to BTS.

So yes, at least 1 step jump in difficulty.
 
Emperor and rarely win but I only play Ragnar, which lessens my enjoyment somewhat as I feel too locked in with tactics, mostly I have to aim for conquest or domination to win where as on Monarch I felt there were more options.
 
I play on Immortal mostly huge/marathon. I have started to play a little deity a bit to get the feel for the level. But I probably wont play it all the time once I get used to it.
 
I play monarch K-mod, but it's too easy unless I do something weird like trying to win with engineers as my only specialists.

I think I will try emperor for my next game.
 
I go for warlord if I want to see all the cool wonder videos and control the religions and corporations
 
Wouldn´t it be nice to have the K-MOD AI as a setting option into the BAT games? Anyone? Mhhmmm.. mhmm.. Lemon?
The fact is some of the changes made for the K-MOD I don´t like at all. I can already see trouble due to K-MOD being prepared to deal with the changes; unexisting in BAT.
 
Wouldn´t it be nice to have the K-MOD AI as a setting option into the BAT games? Anyone? Mhhmmm.. mhmm.. Lemon?
The fact is that I was once working on a K-Mod/BAT merge, but someone released an unauthorized fork of BAT and folded it into K-Mod, so I stopped work on it.

I'm reluctant to identify the mod, as the modder couldn't be bothered to give myself and the BUG team credit, or any of the other modders involved with BAT, even when I asked him to (which really, really pissed me off). He didn't use any of my original code in his fork, so he avoided a DMCA take down notice, but I'll be watching closely if he puts out a new release.

That being said, I would love a proper K-Mod/BAT merge. Sadly, It's a lot of work to merge the DLL from K-Mod with BAT's, and I unfortunately don't have the time these days. :(
 
The fact is that I was once working on a K-Mod/BAT merge, but someone released an unauthorized fork of BAT and folded it into K-Mod, so I stopped work on it.

I'm reluctant to identify the mod, as the modder couldn't be bothered to give myself and the BUG team credit, or any of the other modders involved with BAT, even when I asked him to (which really, really pissed me off). He didn't use any of my original code in his fork, so he avoided a DMCA take down notice, but I'll be watching closely if he puts out a new release.

That being said, I would love a proper K-Mod/BAT merge. Sadly, It's a lot of work to merge the DLL from K-Mod with BAT's, and I unfortunately don't have the time these days. :(

Oh! I see. Keeping BAT/BUG out of K-MOD foundations is already rude. Life is cruel. Thank`s for the quick and sincere answer, fellow civ romantic.
 
Keeping BAT/BUG out of K-MOD foundations is already rude.
Not really. As I said, I would love to see a proper BAT/K-Mod merge. I just don't have the time to devote to doing it. I don't know if it would be worth the time and effort considering the few people who still play Civ4.

That being said, if someone wants to do it themselves and release it, I only ask three things:

1. Ask for and receive the permission of the BUG team.
2. Do not strip attribution out of the code, and leave BAT intact and complete.
3. Give the modders that have made the brilliant mods included in BAT credit for their work. (It's as simple as a credit page in their release thread.)

That's all it takes. :)
 
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