What do we NOT know about CIV VI?

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There's a ton of threads out there about what we do know about CIV VI, but there's a lot that we still don't know about it. I think this might a good thread to highlight basic info/settings that they still have not released, but not necessarily speculation for add-ons for a DLC or expansion.

For example, do we know any information for the following:
  • GAME SPEEDS (all we've seen is STANDARD and QUICK. Anything slower)?
  • MAP TYPES (I think there's only 4 maps on the demo we've been seeing).
  • MAP SIZE (I beleive there's only 3-4 options for size).
  • MULTIPLAYER (is there a hotseat mode? What are the options for it?)
  • SCENARIOS
Does anyone have the answers to these?

Feel free to add any other bits of info that have been obscured, or add other aspects that you'd like to know more about.
 
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We know almost nothing about multiplayer: if there is hotseat mode, options, matchmaking, the multiplayer scenarios/"ways to play shorter but complete games in a night" that they teased us with when they first announced civ 6.
We also know nothing about scenarios for single player which at least came on launch with civ 4 and 5.
 
We know almost nothing about multiplayer: if there is hotseat mode, options, matchmaking, the multiplayer scenarios/"ways to play shorter but complete games in a night" that they teased us with when they first announced civ 6.
We also know nothing about scenarios for single player which at least came on launch with civ 4 and 5.

Cool, I'll add this to my first post.
 
Besides the number, we know nothing about the 4 DLC that are part of the Digital Deluxe edition that you can buy right now.
 
Re: Game Speeds, it's not known but the fact that you have 'Standard' and 'Quick' speed also implies a 'Slow' speed, at the very least. (Otherwise, 'Standard' would be called 'Slow'.)
 
Re: Game Speeds, it's not known but the fact that you have 'Standard' and 'Quick' speed also implies a 'Slow' speed, at the very least. (Otherwise, 'Standard' would be called 'Slow'.)

Traditionally, since Civ4 there's been Epic and Marathon speeds below Standard. I don't think Civ6 will be the exception.
 
Traditionally, since Civ4 there's been Epic and Marathon speeds below Standard. I don't think Civ6 will be the exception.

Oh, I don't disagree. I was simply point out that if the game speeds are named properly, we can tell just from the information we have that there should be at least a third Game Speed.
 
We don't know if the new AI was a marketing thing, or they actually invested resources in serious development, improvement and testing of the new Civ6 AI. But we can take a guess based on what we saw in game plays.
 
What the formulas are for
District cost increase
Settler cost increase
Builder cost increase
Growth of pop
Tile cost (culture or gold)
GP cost increase

What improvements/district don't remove features (woods rainforest)
 
What improvements/district don't remove features (woods rainforest)

I know that with Camps and Plantations on Rainforest you keep the campus adjacency bonus and the +1 food from the rainforest, so the feature is still there.
BUT you do not get Chichen Itza wonder bonus (+1 prod +2 culture in rainforest tiles) from Camps and Plantations on Rainforest.
Don't know if a bug or working as intended because you DO get the Petra bonus from improved desert tiles, and both wonders description says the same:

-Petra: +2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills."
-Chichen Itza: "+2 Culture and +1 Production to all Rainforest tiles for this city. Must be built on Rainforest."

It does look like a bug. If you hover the mouse over a Camp or Plantation that was placed on Rainforest, the tooltip still has Rainforest in it.



My question:
-I would like to know if you can harvest a forest/rainforest outside your borders, and if you get the production/food?
 
I'm not sure we've figured out the algorithm for luxury resource amenity distribution either.
Shrinking population too. There are quite a few ways to lose housing, by becoming dependant on some of the city state bonuses and by having improvements pillaged. Would this function as starvation? If so, how? Or would it just halt growth?
 
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Shrinking population too. There are quite a few ways to lose housing, by becoming dependant on some of the city state bonuses and by having improvements pillaged. Would this function as starvation? If so, how? Or would it just halt growth?
I'm pretty sure it's been stated that growth slows to 25% between 0 and 5 pop over housing, and 0 growth beyond that. Might be wrong on the numbers.
 
We don't know what the View Reports link in the top bar (where the resource icons used to be) in the Gorgo livestream version goes to.
 
The question is what if you lose housing Beyond 5..15 population and 5 housing because something got pillaged/you chaned a policy...do you just not grow? Or does pop shrink.
 
The question is what if you lose housing Beyond 5..15 population and 5 housing because something got pillaged/you chaned a policy...do you just not grow? Or does pop shrink.

I though I heard confirmation that the city just doesn't grow. Maybe that was just districts, I know you don't lose districts if you lose the pop req.
 
The question is what if you lose housing Beyond 5..15 population and 5 housing because something got pillaged/you chaned a policy...do you just not grow? Or does pop shrink.

Districts stay intact; you just can't build any more; (based on Quill's videos of him conquering Rome and the 50% pop loss bring it way above district cap)

On one of his videos I also saw one of his cities reach pop 12 with capacity of 10; it was still suffering from the 75% reduction in growth that it was when the capacity limit was first hit.
 
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