What do you do different when running at fast speed?

planetfall

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I've tried a couple of games at fast speed, but haven't figured out how to survive the early AI attacks. Last game tried there were 6 attacking pieces, mostly warriors to my 2. No contest. No time to hunker down and rabbit hole. So what do you do, or just don't play with this option? Difficulty levels: immortal or diety.
 
Faster speeds are generally better for the defender, because the reinforcement times are shorter when you produce units that immediately start to defend. Also the window of opportunity for an attacker is shorter tech wise, because you can find yourself in a situation where your units have become obsolete faster, but you have no immediate way of upgrading them to the latest tech (whereas the defender can upgrade immediately within his own borders, which not only gives you better units but increases the combat strength of cities). Finally there are the combat mechanics themselves, for instance how a warrior moves 2 tiles regardless of speed, meaning that you are essentially traveling relatively "slower" at faster speeds, compared to at slow speeds (relative to the pace of the game otherwise, such as in teching etc.).

If you struggle with early attacks on faster speeds (or, in general rather), you need to scout ahead to the nearest neighbour to keep tabs on what he is doing with his army. I generally dont build a scout unit for this particular reason, because if you get invaded you need to have a warrior or slinger produced to stand a chance. Hence I usually build a warrior or slinger as my first unit (warrior is safer), and use my starting warrior to just do a quick lap around the capital to get vision on any barbarian camps. Then I use him or my newly produced warrior to clear out the camps, while the other one goes close to the nearest AI to keep tabs on what his army does. If he moves a bunch of warriors (generally 3 or more, as more might also hide in the fog of war) together in your direction, you can be pretty sure that he is trying to invade and you need to build more warriors asap. It helps if you know that he hasnt scouted your location yet, because he wont know where to invade then (hence why you also dont want to reveal your capital to him).

Once he does invade though, good tactical positioning can usually beat back the AI, assuming you recognized the invasion happening early (he usually only declares when he is right next to your capital, which gives you plenty time to build warrior).
 
Tried second fast game and it depends on RNG location and other than the initial mad AI rush, just goes quicker. At most fast is 1/3 a difficulty level jump in ancient era, after that it's the same old stuff, just faster progression. Just FYI.
 
Try playing a bunch of marathon games to see the difference.
On marathon you can have the AI be on your doorstep with 4 or more warriors about as fast as on normal speed (the time it takes them to run over to you), but it takes you a good 20 turns to just pump out a single additional warrior for defensive purposes.
That's when you get boned by the AI, and it doesnt get easier as your defender's advantage becomes relatively weaker to the AI that has a longer window of strength superiority over you.

Faster speed makes the very early game easier, slower games make them harder (until you learn to survive an early rush and rush the AI).
Then the roles reverse for the same reason, as you rush the AI their defender's advantage is weaker on slower speeds and higher on faster speeds.
This is just a mathematical fact due to how the game is designed.
Some factors (AI warrior count and movement speed) are static values that dont change with speed, whereas others are gradual values (production speed, tech speed) that do change with game speed.
 
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Have not tried that. I'll give it a try. Interesting on fast speed an unexpected trait is that the number of spy missions is also reduced.
 
Don't think I'll give marathon a spin. I'm just finishing epic game and surprised how weak the AI civs are. All I had to do is hunker down, possum, and put up a defensive line and then it was mostly over. They chased other civs and wore them out so I'm just in cleanup. It's like they forgot how to research when time is running slower. Very strange. It was fun to try once but beyond that too boring. This was a small map at immortal level.
 
Just fyi, if you like spy actions, on epic each spy has 36 missions, versus 24 on standard and 16 on fast speed.

A bizarre action in epic, spies have more missions, but instead of missions taking 1 turn they take 9 turns. That wrecks the fun of spy operations.
 
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