PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
as someone who doesnt play scenarios a lot, i dont like getting a civ with a very situational bonus. some of the civs have interesting bonuses but terrible ones for something like immortal/deity victories on normal board settings. i like civs that have a general bonus for the basic game victories, and i particularly like civs that have a unique unit AND a unique building, but not just two unique units.
obviously those who like scenarios more than standard would like stuff like Denmark or Polynesia, but i honestly have no interest in playing them (thus i never bought those DLCs).
i would also like to disable the opening animation scene altogether. as gorgeous as it is, my version through steam plays it FOREVER before going to the game screen. pounding ESC and space bar do nothing to speed it up.
I've only recently started playing scenarios, and they certainly represent a large part of the value of the DLCs (which, as I recall, is factored into the price - Babylon, with no scenario, is the cheapest DLC).
Even so, the hostility towards Civ V DLC does suggest to me that people here are largely unfamiliar with the DLC offered by other companies - because Civ's are pretty much the best out there. Other companies ask you to pay for packs that change graphics but have no in-game effects, for instance, or just give you bonuses for minor play modes (such as real-time strategy games with 'DoTA' type play modes, which only offer DLC content for those modes). Total War is the closest I've seen to what Civ offers - new units plus historical battles - but the Shogun 2 DLC particularly puts me off by wilfully adding fantasy units despite the historical setting. And don't even think of what Age of Empires Online charges for their crap.
What I would like to see is the maps from the scenarios made available in standard games, multiplayer options for the scenarios, and ideally also civ-specific building/city graphics, with no change in price. Nevertheless, we do get new civ leader graphics with accompanying speech and phrases, which is a welcome touch you don't get with games like Total War (whose diplomacy screens are generic, so the Hattori won't get any more character than any clan in the main game, say).