I recently started to play Moo2 again. I tend to pick it up again at some time each decade
.. Looking online I see people seem to be playing for different stuff.
I guess most people start of trying to win at the various difficulties, until they beat impossible with fairly good odds. But where do you go from there?
- I see some people playing blitz to finish fastest in real time. Sounds incredible boring to me. There's a reason I prefer turn based games.
- Some try to max score. This sadly seems a bit silly with so many tedious workarounds to get score, like recapturing aliens over and over and rebuilding your planets to increase their sizes to get max population. Getting through impossible without using race points to get maximum point multiplier seems challenging though. Maybe the best game mod would just be something that generated a good score, which people could be competative gunning for.
- Some seem to play to finish in the least amount of game turns. This sounds a bit interesting, but it also sounds like you'll be loading/saving often due to having to take big risks to finish early, and random stuff like where you start, what leaders you get early, what opponents do you have and where they are, makes a lot of difference to how early you can win.
- Or one can try to gimp oneself in order to up the challenge. Use less race points. Use built in races. Use strategic combat etc.
Personally I'm trying to get through impossible with a -10 race. Seems a bit difficult. First try I manage to capture Sakkra that was close to get better colonists and get away from lowg and -food penalties. I managed to progress beyond the other 3 neighbouring AIs by almost taking out the Sakkra, but way before I was ready, Silicoid came with 40 battleships and laid waste to my land. Planning to retry.

I guess most people start of trying to win at the various difficulties, until they beat impossible with fairly good odds. But where do you go from there?
- I see some people playing blitz to finish fastest in real time. Sounds incredible boring to me. There's a reason I prefer turn based games.
- Some try to max score. This sadly seems a bit silly with so many tedious workarounds to get score, like recapturing aliens over and over and rebuilding your planets to increase their sizes to get max population. Getting through impossible without using race points to get maximum point multiplier seems challenging though. Maybe the best game mod would just be something that generated a good score, which people could be competative gunning for.
- Some seem to play to finish in the least amount of game turns. This sounds a bit interesting, but it also sounds like you'll be loading/saving often due to having to take big risks to finish early, and random stuff like where you start, what leaders you get early, what opponents do you have and where they are, makes a lot of difference to how early you can win.
- Or one can try to gimp oneself in order to up the challenge. Use less race points. Use built in races. Use strategic combat etc.
Personally I'm trying to get through impossible with a -10 race. Seems a bit difficult. First try I manage to capture Sakkra that was close to get better colonists and get away from lowg and -food penalties. I managed to progress beyond the other 3 neighbouring AIs by almost taking out the Sakkra, but way before I was ready, Silicoid came with 40 battleships and laid waste to my land. Planning to retry.