JamesNinelives
Emperor
There also needs to be adjacency bonus on Terrace Farms, with or without interacting with normal farms.
I agree. The Inca still do pretty well in general though, at least in my games.
There also needs to be adjacency bonus on Terrace Farms, with or without interacting with normal farms.
Does no one else feel the Huns are incredibly op. They are strangely absent from a lot of the conversation about civ strength. Most civs have a unit or a bonus that helps them in an era, but the Huns have ALL of their bonuses online in the classical era. Including their fatigue bonus which ensures a win in any war if you can drag it on and allows you to withstand coalition/joint wars. Not that you need to drag it on because you have a resourceless UU in the classical and capture bonus on Horse units in an era where they are strong. You also have a UI that more or less ensures you have enough production to go early campaigns and a minor culture bonus to help if you maybe didn't have as many barb spawns as you wanted meaning for me this means they appear to be quite reliable as well. If you pick Monty you can not get barb spawns or not get a lot of jungle then suddenly you are quite mediocre. As Atilla you can beat Monty 1v1 excluding a uncommon successful jaguar rush, your bonuses actually help you win wars Monty's only reward you for doing so and you are more consistent. I feel like Attila is good in the hands of Human, somewhat AI lol, and objectively one of the best civs. Maybe my judging of power is a little flawed idk. England, Sweden, Carthage, and Ethiopia are very powerful imo as well. Also Portugal is really good, Portugal>Korea.
A lot of warmongers feel OP in the right circumstances. Huns are up there, but so are lots of civs.
Mongolia is pretty OP if you are patient. Those skirmishers are basically invincible, you can just slowly grind any enemy down. I don't play him though because I find that a bit boring.
id be interested to see an assessment of whether Mongolia is hard countered by militaristic civs with rough terrain bonuses now (Iroquois, Inca). I don’t play with skirmisher doctrine, but it seems like a fairly straightforward rock-paper-scissors.Mongolia is also nerfed right now because logistics is behind infiltrators, so the skirmishers need 150 xp for logistics. Also, the skirmisher doctrine made Mongolia much stronger in open terrain vs. rough terrain than before but also weaker in rough terrain.
id be interested to see an assessment of whether Mongolia is hard countered by militaristic civs with rough terrain bonuses now (Iroquois, Inca). I don’t play with skirmisher doctrine, but it seems like a fairly straightforward rock-paper-scissors.
Cant remember seeing Babylon playing in top tier leage, but its a very strong civ in human hands, cause all their abilities are playing hand in hand. I really like them, but I wouldnt call them top civ.Top Choices
Polynesia is normally doing relativly well in my games. A start with other luxury plantations and the fitting pantheon is a really nice start. I agree about the UU, but less about the Candi, which seems solid to me, if you are able to stack WLTKD.Civs I'd put in the bottom half
The huns are one of my favourites too, even I dont play them as war civ.Does no one else feel the Huns are incredibly op. They are strangely absent from a lot of the conversation about civ strength. Most civs have a unit or a bonus that helps them in an era, but the Huns have ALL of their bonuses online in the classical era. Including their fatigue bonus which ensures a win in any war if you can drag it on and allows you to withstand coalition/joint wars. Not that you need to drag it on because you have a resourceless UU in the classical and capture bonus on Horse units in an era where they are strong. You also have a UI that more or less ensures you have enough production to go early campaigns and a minor culture bonus to help if you maybe didn't have as many barb spawns as you wanted meaning for me this means they appear to be quite reliable as well. If you pick Monty you can not get barb spawns or not get a lot of jungle then suddenly you are quite mediocre. As Atilla you can beat Monty 1v1 excluding a uncommon successful jaguar rush, your bonuses actually help you win wars Monty's only reward you for doing so and you are more consistent. I feel like Attila is good in the hands of Human, somewhat AI lol, and objectively one of the best civs. Maybe my judging of power is a little flawed idk. England, Sweden, Carthage, and Ethiopia are very powerful imo as well. Also Portugal is really good, Portugal>Korea.
Cant remember seeing Babylon playing in top tier leage, but its a very strong civ in human hands, cause all their abilities are playing hand in hand. I really like them, but I wouldnt call them top civ.
Ethiopia is solid in AI hands, cause.... what can you do wrong with Ethiopia.
You can build Moai on top of resources.I tried several times polynesia and always are ressources on the coast, which break the Moai chains
Sorry for the long ass post and i don't wan't to insult anyone particularly with my first couple sentences, iv'e played 1,600 hours of this game and quarantines got me fiery.
The UI comes relativly early, is able to be placed nearly everywhere
I enjoyed reading all of your posts, thanks for joining the discussion. I've played a ton in quarantine too, so let's discuss!Sorry for the long ass post and i don't wan't to insult anyone particularly with my first couple sentences, iv'e played 1,600 hours of this game and quarantines got me fiery.
I was only ranking these civs for humans, not AI performance. Right now AI performance on Deity is affected by who picks tradition far more than most other factors.Have a neighboring England, and all your technological progress is gone as fast as you try to lead.
What makes God of All Creation OP in multiplayer? If anything, wouldn't it be weaker because humans don't get pantheons as quickly?You need to ban a few civs and other things (like God of All Creation)
You pick it, get good science and production. Build army, attack your neighbor, while he was building workers or shrines. He gets salty.What makes God of All Creation OP in multiplayer? If anything, wouldn't it be weaker because humans don't get pantheons as quickly?