What do you think is on the Horizon for 2020?

Something I would love to see more of is internal politics. IIRC when certain buildings were constructed in BE, the player would get a pop up to let them choose which game metric would be boosted. This could very easily be applied to game events in a historical context too. For example...

Your nation has discovered Printing!

"O Divine Ruler, let the people read the perfect word of God. Think of all the souls we could save!"
• Prioritize Religious Texts (+Faith, -Science)

"With respect, Your Majesty, we should be educating the people in practical disciplines, not silly myths."
• Prioritize Academic Studies (+Science, - Faith)

Your nation has discovered Nationalism!

"If these immigrants want to come to our country, they had better learn to wear our blue jeans and listen to our pop music!"
Promote Assimilation (+Loyalty, -Culture)

"We cannot be tolerant of intolerance! These bigots must be shown there can be strength in diversity."
Promote Multiculturalism (+Culture, -Loyalty)

You get the idea. This would add a whole new dimension of policy making to the game as it would be necessary to prevent one faction (clergy, military, merchant class, industrial laborers) from becoming too powerful at the expense of the others. In addition, there would be secondary consequences to choosing certain pathways as some techs and civics become obsolete. Also, the precedents you set as a leader would naturally evolve into the government that best reflects those decisions (akin to the NationStates geopolitical simulator) instead of arbitrarily bouncing from oligarchy to theocracy to communism at the whims of the player, who is an immortal despot ruling over an obedient hive mind as in our current system.
 
For example...

Your nation has discovered Printing!

"O Divine Ruler, let the people read the perfect word of God. Think of all the souls we could save!"
• Prioritize Religious Texts (+Faith, -Science)

"With respect, Your Majesty, we should be educating the people in practical disciplines, not silly myths."
• Prioritize Academic Studies (+Science, - Faith)

Your nation has discovered Nationalism!

"If these immigrants want to come to our country, they had better learn to wear our blue jeans and listen to our pop music!"
Promote Assimilation (+Loyalty, -Culture)

"We cannot be tolerant of intolerance! These bigots must be shown there can be strength in diversity."
Promote Multiculturalism (+Culture, -Loyalty)

You get the idea.

Sounds a bit like Civ 2 High Council. I love it!
 
Something I would love to see more of is internal politics. IIRC when certain buildings were constructed in BE, the player would get a pop up to let them choose which game metric would be boosted. This could very easily be applied to game events in a historical context too. For example...

Your nation has discovered Printing!

"O Divine Ruler, let the people read the perfect word of God. Think of all the souls we could save!"
• Prioritize Religious Texts (+Faith, -Science)

"With respect, Your Majesty, we should be educating the people in practical disciplines, not silly myths."
• Prioritize Academic Studies (+Science, - Faith)

Your nation has discovered Nationalism!

"If these immigrants want to come to our country, they had better learn to wear our blue jeans and listen to our pop music!"
Promote Assimilation (+Loyalty, -Culture)

"We cannot be tolerant of intolerance! These bigots must be shown there can be strength in diversity."
Promote Multiculturalism (+Culture, -Loyalty)

You get the idea. This would add a whole new dimension of policy making to the game as it would be necessary to prevent one faction (clergy, military, merchant class, industrial laborers) from becoming too powerful at the expense of the others. In addition, there would be secondary consequences to choosing certain pathways as some techs and civics become obsolete. Also, the precedents you set as a leader would naturally evolve into the government that best reflects those decisions (akin to the NationStates geopolitical simulator) instead of arbitrarily bouncing from oligarchy to theocracy to communism at the whims of the player, who is an immortal despot ruling over an obedient hive mind as in our current system.
I would not put loyalty and culture opposite each other. Some insular nations like Japan are also one of the most culturally rich nations. While the most multicultural nation (perhaps the US) has a silly high degree of loyalty (national pride etc). I’m not gonna comment on US culture because I’d probably just get reported for having an opinion.

Anyway, it’s a good idea... that would require another (better) loyalty/culture system.
 
I would not put loyalty and culture opposite each other. Some insular nations like Japan are also one of the most culturally rich nations. While the most multicultural nation (perhaps the US) has a silly high degree of loyalty (national pride etc). I’m not gonna comment on US culture because I’d probably just get reported for having an opinion.

Anyway, it’s a good idea... that would require another (better) loyalty/culture system.
It would be one modifier along many others
 
Something I would love to see more of is internal politics. IIRC when certain buildings were constructed in BE, the player would get a pop up to let them choose which game metric would be boosted. This could very easily be applied to game events in a historical context too. For example...

"snip"

You get the idea. This would add a whole new dimension of policy making to the game as it would be necessary to prevent one faction (clergy, military, merchant class, industrial laborers) from becoming too powerful at the expense of the others. In addition, there would be secondary consequences to choosing certain pathways as some techs and civics become obsolete. Also, the precedents you set as a leader would naturally evolve into the government that best reflects those decisions (akin to the NationStates geopolitical simulator) instead of arbitrarily bouncing from oligarchy to theocracy to communism at the whims of the player, who is an immortal despot ruling over an obedient hive mind as in our current system.

I remember the mechanic from BE, there were discussions on the forums about how little those choices meant. There was a whole meta building on these quests, while one choice was pretty much always better than the other (relic: +1culture or free maintenance?; the barrier building simply made aliens irrelevant). They were a very repetitive mechanic, even though the flavor text was well done, and some of the buildings had much of their power hidden in the quests (Institute: free Technology - otherwise just specialist slots). Also, I think the quests were inaccessible for AI, which made up for the handicaps, but made it gamey to play around.
These quests have kind of a follower in the City state quests. Do you like them?

I don't think we will ever see this mechanic again as it was a bit refined in Civ6. They sound good, but the result is most often intransparent, misleading to new players and handicaps AI.
 
What's on the horizon?

Well, what have we been getting?

Golf courses...Mounties...Rock bands...Red Death...

Maybe some Caribbean civ with Bob Marley or Snoop Dogg as the leader?
 
I have no idea why people are so convinced about another expac. Citing devs saying generic statements like "and there will be more" or something isn't evidence. My guess is nothing else except for small patches. Hopefully the ability to mod the game and fix stuff. If I had to guess they are working on 7 already.
 
I have no idea why people are so convinced about another expac. Citing devs saying generic statements like "and there will be more" or something isn't evidence. My guess is nothing else except for small patches. Hopefully the ability to mod the game and fix stuff. If I had to guess they are working on 7 already.

Check the "future updates" thread to get an idea. The dead horse on why new DLC is surely coming (whether it be an expansion or a standalone DLC or something in between) has been beaten thoroughly there. There's no chance all we have are "small patches."
 
Expect Civ 7 teasers shortly after the beginning of the new console generation.
 
Expect Civ 7 teasers shortly after the beginning of the new console generation.

This would be very unusual. My bet is that it takes another 2-3 years for a civ 7 announcement after civ 6 development is completed. (civ 6 is currently not completed)
I would expect a spin off of some kind inbetween. Perhaps an xcom 3/remaster of xcom unknown (personal preference). Or 2 new projects instead of 1.
 
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