The fact that you can order your workers to make roads/railroad from one point to a new point, or have them automaticly clear wetlands, or pollution or something.
Truthfully, I have not yet finished a game. However, I liked the corruption changes. a 90% cap - 10% for buildings is a good thing. now those far flug colonies can al least be partially effective at building there own stuff.
I like the new units (I haven't finished game till now so there could be others I would like more).
The worst I think is that WM and communications are enabled to be exchanged with Printing Press. Sounds strange to me that you can make maps by Map Making but can't rewrite map if other civ shows you its map !
1. The new traits, agricultural and seafaring, plus a nerf of the too strong industrious
2. Hidden nationality units like the privateer
3. Adding "missing" units like the trebuchet and guerilla
4. Adding unit support to Republic
5. Fixing Communism's corruption model
Surprised no one's said this one before: Agression Level.
Higher agression levels do make the AI go to war more often, creating more warlike conditions for warmongers. On lower agression levels, civs are more peaceful, for those who like builder games.
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