What do you think is the best change from civ3 to civ3:conquests?

SoWhat3

Chieftain
Joined
Nov 1, 2004
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What do you think is the best change from civ3 to civ3:conquests?(or the worst) :crazyeye:
 
The fact that you can order your workers to make roads/railroad from one point to a new point, or have them automaticly clear wetlands, or pollution or something.
 
I went from vanilla to conquests, and I thought you couldn't do that in vanilla... But I am kind of a dumbass, so I might be wrong.
 
Truthfully, I have not yet finished a game. However, I liked the corruption changes. a 90% cap - 10% for buildings is a good thing. now those far flug colonies can al least be partially effective at building there own stuff.

Also the new specialists are nice.
 
I like the beefed up editor. (including locked alliances)
 
1) New specialists, I can now actually build something halfaway the world without paying it in gold.

2) Tourist attractions, add that bit of flavor to ancient wonders.
3) Allmighty armies. :king:
 
i like the new corruption model in conquest
also i like that some of units r now optimized.
bombers have lethal land/sea bombardment in c3c :goodjob:
 
I like the new units (I haven't finished game till now so there could be others I would like more):).
The worst I think is that WM and communications are enabled to be exchanged with Printing Press. Sounds strange to me that you can make maps by Map Making but can't rewrite map if other civ shows you its map :rolleyes:!
 
1. I think the corruption model is much better.
2. also the air force has been beefed up.
3. Tourist Attraction
4. Armies :king:

EDIT: MY 800TH POST [party] :bday: :dance:
 
Trying not to repeat what others have said:

1. The new traits, agricultural and seafaring, plus a nerf of the too strong industrious
2. Hidden nationality units like the privateer
3. Adding "missing" units like the trebuchet and guerilla
4. Adding unit support to Republic
5. Fixing Communism's corruption model
 
blackhalo14 said:
I went from vanilla to conquests, and I thought you couldn't do that in vanilla... But I am kind of a dumbass, so I might be wrong.

Yes you are wrong, you've always been able to do those things.
 
Surprised no one's said this one before: Agression Level.

Higher agression levels do make the AI go to war more often, creating more warlike conditions for warmongers. On lower agression levels, civs are more peaceful, for those who like builder games.
 
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