That sounds pretty darn interesting to me.The easiest path for it is to wipe out your contestants (Britain, USA and possible France and Germany) but honest that shouldnt be the gameplay.
Hehe I was at that slumber party too.I was about to knee-jerk and say "Indonesia" until I remembered we're not in 1.17 anymore.
That sounds pretty darn interesting to me.
Its the targets I found interesting, in a bizarro-alt-history kinda way.Cmon, its a conquest campaign as Brazil.....
From a UHV perspective Congo is pretty uninteresting, but I find the post-UHV gameplay quite interesting. Really opens up in the industrial era.I was about to knee-jerk and say "Indonesia" until I remembered we're not in 1.17 anymore. I should play Java again, that was a fun game...
I have never had an interesting Kongo game. Every single attempt is a snoozefest where nothing happens and half the time Catholicism never even spreads to you. It's hurry up and wait, the civ. Wait for Catholicism, wait for cities to grow, wait for natives to spawn so you can enslave them (and the game knows you're waiting so it won't spawn them), wait for techs to be researched. Am I missing something with this civ?
That being said I've never tried Argentina either. Golden ages: the civ isn't appealing to me. I get it, Argentina's boom and bust cycle over the last 150 years, it's thematic, but... eh.
Same with Brazil, from UHV perspective it's a bit underwhelming. But I think the environment Brazil is in is much more interesting than Argentina if you're playing ahistorically. Argentina has about 3 viable cities, very few resources to exploit. Very little chance of any interesting expansion, conflict, trade, etc. It's not productive enough to build anything cool and it doesn't have the modifiers to lead in science or commerce.Brazil.
The slave tile buildings goal is tight but doable, but the wonder goals are just sadistic. The easiest path for it is to wipe out your contestants (Britain, USA and possible France and Germany) but honest that shouldnt be the gameplay.