I've seen a couple of people suggest this but it seems bizarre to me, MP is less than 5% of the user base as I understand it.
I am fed up with the game as is and barely tried out the new DLC. I'm also done with major modding because looking into the game files sort of depresses me. I might get a second wind and make a civ. I have a great Exploration Age England concept.
The game really needs two modes. An online mode that is
more streamlined, and a vastly un-streamlined, expanded singleplayer mode. I'm convinced they need to lean Civ 3 with no settlement caps (on towns) for expansionist gameplay. It's the natural role for the streamlined systems and town/city concept.
Something happened with the UI late in development. It's just bad and embarrassing. I've seen the script code, and I've seen what is and what isn't inside the engine. It's a mess. There's not intent behind any of it. And the game is hyper balanced, like painfully, restrictively balanced, for game scenarios that are not that balance or that fun. It's bad, very bad news. They made this amazing 3-D model but don't even have a halfway good camera mode to post screenshots of your beautiful cities online, like basic salesmanship. You'd think greed would justify that.
It's just a mess. I honestly believe the Ayahuasca rumors. I think even other people (-cough- Bethesda?) have fallen under the same trap.
Let me clarify. I've worked in church organizations, the military, retail, in finance (Wall Street). There are always pockets where people hold power due to managerial position and how the bureaucratic administration is structured. Who abuse that power. Plainly, we can refer to things like the Secret Service scandal of a few years back where they were in Vegas wasting government money on "conferences" but actually renting out expensive suites. This kind of "post morality" management attracts turbo-narcissists who hold onto these "good deal" positions for dear life and form cliques around holding onto power. Going big really induces this. Skyrim being so big was the death of BGS. It just made too much money. Corporate began to expect that money and then some, the management in studio had too much money to throw around and not nearly enough pressure or passion on their part. Firaxis seems vulnerable to this.
I recall that as you go to Walmart, physical media is dying. Civilization V was sort of the last big PC game that sold abundantly at Walmart, only matched perhaps by GTA which is not exactly a "PC game". The Civ V expansion crew I think came in just as the environment made the money really hot.
Civ VII is one of the most underbaked, pathetic, not-quite-right games in this genre to ever release AND it's extremely expensive. There are good ideas in it, and it's beautiful. I particularly think the leader models' animation is a level of unrealized excellence, in spite of the hate. There is so much communicated in their body language. Someone showed up for the work. I don't think it was management.
So many of our hobbies and communities have been pared back by corporate, generational, and macroeconomic forces. And we complain and politics is invoked to protect corporations from our criticism. It's just really disappointing, disheartening, and sad that Civ of all franchises has now fallen sway to the times. No, I don't mean the "woke" times. I just mean the "everything economic bubble" generational values and morals shift times.
Firaxis was hiring a historian lately and I almost considered applying myself. Civ 7 has the absolutely pathetic barebones minimum narrative text. Yet I recall past Civ games, Creative Assembly Total War. Back then it was all hands on deck of devs reading history and contributing. It was passion. There shouldn't have to be a history "guy" on staff. It's sad. I mean, why read history when you can spend that Walmart Civ 5 money to go to Peru and smoke DMT then pay some nerd minimal bucks to then overwork him while discounting his opinion and then release a half-baked game as a result.?