What do you think of exploration age as an age

Overall, the tripartite division of history that Civ7 uses to divide history is actually very eurocentric and perhaps even more so than previous versions of the game due to the way it was implemented.

Not all cultures and peoples of the world share the concept or idea that our present is a distinct moment of "modernity" we have had in the West for the last 500 years, nor do all cultures randomly went out "exploring for riches" and colonising in the way the mechanics of the in-game Exploration Era are portrayed. Some cultures don't even have divisions for history or their current "era" has been the same since the dawn of humanity, etc.

Civ4, 5 and 6 did ages better, by them not forcing particular (mostly Western) mechanics to players just for the sake of "entering a new age". Sure, they also had eurocentric names (Medieval, Renaissance, etc.) but they were not forcing your civilization into adopting specific (Western) mechanics to the game. If you didn't want to expand overseas, that was fine, it was an alternate way to win the game not to do so. Now, you're forced to do so in Civ7 and that applies to the other mechanics forced upon the player in each new age.

Civ 7's age system and legacy paths forces you to follow a specific (Western) historical path and removes the player's freedom to find other ways to play and lead their civilization as they see fit to win (or even not to win, just to roleplay).
 
Overall, the tripartite division of history that Civ7 uses to divide history is actually very eurocentric and perhaps even more so than previous versions of the game due to the way it was implemented.

Not all cultures and peoples of the world share the concept or idea that our present is a distinct moment of "modernity" we have had in the West for the last 500 years, nor do all cultures randomly went out "exploring for riches" and colonising in the way the mechanics of the in-game Exploration Era are portrayed. Some cultures don't even have divisions for history or their current "era" has been the same since the dawn of humanity, etc.

Civ4, 5 and 6 did ages better, by them not forcing particular (mostly Western) mechanics to players just for the sake of "entering a new age". Sure, they also had eurocentric names (Medieval, Renaissance, etc.) but they were not forcing your civilization into adopting specific (Western) mechanics to the game. If you didn't want to expand overseas, that was fine, it was an alternate way to win the game not to do so. Now, you're forced to do so in Civ7 and that applies to the other mechanics forced upon the player in each new age.

Civ 7's age system and legacy paths forces you to follow a specific (Western) historical path and removes the player's freedom to find other ways to play and lead their civilization as they see fit to win (or even not to win, just to roleplay).
We had this discussion here.
  1. There's nothing "forcing" in Civ7 legacy paths, they are optional quests. And with announced changes being playtested, they will probably become even more optional with alternative ways to reach them (whatever this could mean).
  2. Previous civ games also had similar stages of the game, like unlocking access to ocean tiles or industrialization. Civ7 just reframes it.
  3. Still I agree that 2 out of 4 legacy paths currently being focused on colonialism is too much, but that's something Firaxis already working on to address
 
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