What does the ZOC do?

screwtype

Warlord
Joined
Jul 23, 2004
Messages
291
I've noticed in the CivEdit program that armies have a zone of control (ZOC). Does anyone know what the ZOC does?
 
^ Also note the AI seems to know this and avoids passing your units. :)

Well that's interesting. I'm thinking about giving all combat units a ZOC in order to stop units moving past your armies with impunity.

Actually what I'm thinking of doing is changing the whole thing to give all units far greater movement factors. A ZOC that forces the enemy to stop would help to balance this out a bit, but I guess taking a potshot with multiple units is not such a bad alternative.

One of the problems I have with the game is that combat, and wars generally, are just so slow to resolve. So I'm thinking of giving early units 2 MP's instead of one, mid-game units 4 to 6, and end game units 6 to 10. And giving naval units much bigger ranges still, like 30 or 40 or something for late game units. IE, make the whole thing quicker and more like a traditional board wargame.
 
do others have challenges with "neighbours" who try to OPENLY sneak onto your land.
I mean you have covered every tile but one (couldn't move that old warrior fast enough, his arthritis acts up near rivers :lol: ) and they will still think they are doing something covert. I am sure that they couldn't do this in a prev. version.
 
It has to move from an adjacent tile to an adjacent tile.

I just had an RnR game where I set up a Maginot Line. I had some mountain tiles that I captured that weren't roaded and therefore my wheeled units couldn't use them. So I set up a 'Valley of Death' (It wasn't a valley, but mountain ranges) where I had several mountain tiles - I think three deep - and force the AI to run a gauntlet through them, where my tanks were fortified on the non-mountain tiles around it. This did help forcing them to take potshots at them, and I had arty waiting for them outside of the mountain ranges. A lone worker was the bait, and I ended up never having to move him because of the combination of arty/bombers/tanks. It was sweet.

Didn't last long tho, because I ended up taking down a lot of the enemy AI and swept through their territory like wildfire.
 
Back
Top Bottom