What DONT you like of civ4?

I dont like that theres fewer units in civ IV than civ III... but I guess they need something for the addons.
 
Where did you hear that?

Anyway...

I don't like the graphics that much. The unit movement just seems...weird, the units are too big, the cities are too small, it's hard to distinguish the civilization borders, and it's kind of hard to get an overall look of the terrain (ie, it's hard to distinguish the map into seperate parts). The leaderheads also look stupid. I'm not exactly fond of the idea that you can see all the cities of the same religion as you. However, these are minor complaints. I absolutely love the way the game is turning out overall. EDIT: After looking over the full Civilization IV info known so far, I've decided that I don't exactly like the unit grouping thing, or the fact that the game is only going to be 400 turns long. However, overall, the game still is looking great.
 
I personally will not like moving my units with mouse only. I guess, becouse of changing anything to 3D, there will be no option moving units with keypad any longer. If it will be possible changing the angle of view from isometric (civ2, civ3) to square (civ1) or "free" at any time, it seems to make no sence using keypad control for moving units. Well, may be, there will be an option to define keypad-control, but I'm afraid, there won't.
 
Since all the views we know of should work nicely with the keypad I don't see why they would not have the game change the keypad controls to correspond to the view. Unless the view angle is completely free, or they have some weird view that would not work with the keypad, which I rather doubt.
 
I'm worried the world map is going to be generally smaller. I want BIG worlds. I see the units and their movement range, and I worry that the worlds are smaller.
 
2. I am afraid too that the terrain is too .. how u say.. squarish.. Mountains seemed to converge in civ3. Now it just looks like one bump next to another bump. I hope I am wrong.
I am disturbed by this also. It especially causes the coastlines to look awful. This is due to two things, one the squares are squares as opposed to diamonds (I know you can rotate the view, but the map is still composed of squares and you are just looking at it from a funy angle), and two, the terrains do not appear to blend into each other much (one of the screenshots showed plains separated from grasslands by a ugly grey band), this may be due to requirments of the 3D engine or because they haven't bothered to get around to it yet.
 
Ah yes, the terrain didn't seem to transition or blend into each other much. If it stays that way, I'm looking for all your terrain modders to make something nicer. ;)
 
I think the units are way too large compared with the environment.
Furthermore, their movements don't look good. Have you seem them "hopping" forward?
Next, I don't like that still each battle seems to be lethal for one unit.
Next, I don't have seen any stacked combat. Together with the information about armies would have gone, this would mark a definitive step backwards
Next, I don't see how the graphical presentation of stacked units should work now. Imagine a stack of 1 sword (3 units), 2 spears (2*3 units), 1 crossbow (2 units after battle) and 1 horse... how would you be able to identify who is who?
Next (already mentioned), mountains just look bad.

I am not convinced of the line of sight idea, either. Of course, I haven't seen it in the game, yet, but it seems funny to have the chance to see city surroundings on the other edge of the world.

By mentioning the missionars and spys, I got the impression that it might be even more unit-based than Civ3 - leading directly into another micromanagement mess (m³ (tm) :p )

Somebody already mentioned the icon-oriented display of what seems to be the new civilopedia. How to put in new elements (in particular, new improvements) when you miss the appropriate icon? Currently, you just can do a alphanumeric search...

After all, the graphical interface doesn't look very promising to me. It seems to be made for kids - a lot of moving items, but low content. In turn, this seems to indicate less strategy, in the worst case even less tactics... but full usage of the CPU and graphics card.
 
I have some amount of faith that stack combat is in-based on their talk about 'combined arms' tactics. After all, how can you have 'combined arms' if you still fight one on one. Still, I WOULD like to see for certain if stack combat is in.
Also, I don't think combat is lethal for all units, as units with the 'flanking' promotion have a % chance of retreating. I have a feeling that ALL units in Civ4 will now have SOME chance of retreating. Of course, I can't prove that, but we can hope ;)!
I agree that mountains should look nicer, but I didn't like civ3 graphics either-and instead relied on Snoopy's graphics instead.
So, as I said above, that leaves my current beefs as Spies, Missionaries and the overall religion model. I hope they work very hard on making these all micromanagement free!

Yours,
Aussie_Lurker.
 
I think I need to wait and play the game for a week or two before I can answer this question.

Any dislike of the graphics is moot, since they've admitted they're still tweaking it all and haven't finished the graphics... I'd wager the same goes for streamlined 3D animation.

I haven't been let down yet. I don't think this will be the first Civ to disappoint.
 
Darwin420 said:
I think I need to wait and play the game for a week or two before I can answer this question.
I think everyone should.

I'm tired of all the complaining when there's still about half a year before the game comes out.
 
Blocky coastlines. Argh. The E3 video worldview looked like Civ1 with a new graphics engine. I want it to look like real landforms, not just randomly generated blocko-land. Ah well..........

Units too big. They seem to have gone all warcraft III on us with this game, it looks on first glance like an RPG now until the familiar civ gameplay kicks in. I would have preferred they went the ultra-real route as far as graphics are concerned, not the cartoony-artsy direction civ4 looks heading to judging by the newest visuals. Small, detailed units that don't dwarf cities would be nice. But then again so would realistic terrain. Ah well........ ;)

All in all though, looks like a great game. I'll be the first in line the morning it comes out, guaranteed. I'm still getting enjoyment out of civ3 to be honest, just goes to show how good a buy this game is.
 
bkwrm79 said:
My biggest concern is that it might not run on my computer. I hope the graphics aren't too demanding on the videocard and that Civ IV is laptop compatible.
I agree . My PC is starting to show it's age.
I want the units to be bigger than cities and terrian so I can easily identify them. I hope it stays this way.( even the ships in Civ3 was the almost the size of the cities)
 
Ramalhão said:
In my opinion, expansion packs must exist only when they are really required, adding many features of the game, most of them requests of consumers - not like game industry is doing now: releasing an unfinished product to sell its "missing parts" (pay half game now and half game next year).
But unfortunately that is the business model of the industry now...expansion packs are here to stay. And not just for fixes, but because the companies can make a lot of money with an expansion pack as a sequal- (same as in the Movie industry - you will see sequals galore until no one goes to see the sequals - then they will stop. As long as the demand is there they will produce a product to capitilize on it and make $$$$$.) Only way the consumer could stop the practive is organize and never buy an expansion pack at all...and that is just not going to happen.

My constructive critism for the game so far:
1)The leaderheads - I agree they are too cartoony. IMO they are ugly.
2) One on one combat still seems to be the mechanism - hope the demos were just that..demos. True multi unit combat system on a strategic level would be great.
3)I dislike using real religions - but, if they are going to do that, please please please fix things like Jewish or Buddhist or Daoist "cathedrals" - gotta be a way to have the correct name of the building for each religion.

Overall the game looks very good. BTW, it is important that they hear criticisms - they want to make the best product they can and consumer input - negative and positive - is so important in this. If they don't hear it, the chances of releasing a product that will miss it's mark is greatly increased, and no one wants that.
 
I just read in PC Gamer (current issue has a huge article about Civ4) that if a stack of units attacks, or is attacked, damage will not be done to only the first unit in the stack. That makes sense, but they go on to say that ALL units in the stack will be damaged. Now, that seems like going a bit too far. Why would ALL units be damaged? Perhaps some units should be damaged, or even half should be damaged, but why ALL?
 
No, what they said is that all units MAY be damaged. In other words, no unit in the stack is 100% safe from the attack.
 
Reply to dacar:
That would be bad. As a minimum, rather see the stack act like the Army does now in Civ3; but hope it is better than that.
 
-i think the graphics look bloody ugly. the maps just look like a jumbled mess, not unlike how Alpha Centauri starts to look when you get close to the end of a game. ugg! please delay the game and rework the graphics.
 
Quentin said:
The first two times I played on Chieftain I lost miserably :D. They're talking bout the leaderheads shown in that Gamespot video, particularly Ghandi I believe.

I remember my first game on chieftan. roughly 2000 AD.... ive got a couple of musketeers and only 3 contacts of the possible 8. I was invdaed by tanks ovewr the border and lost. As i think back i realize how far ive come. Lol
 
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