What DONT you like of civ4?

alireza1354

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People, write down please what you absolutely DONT like of civ4, so far as all pre-release info has shown us.

I dont like the following:


1. The graphics are really COOL, but the units seem too big..

2. I am afraid too that the terrain is too .. how u say.. squarish.. Mountains seemed to converge in civ3. Now it just looks like one bump next to another bump. I hope I am wrong.

3. And what totally annoyes me about the graphics, are the stupid childish leaderheads. Man those are cartoons. Gimme some realism please!!

4. Multi-units... Not necessary to build all units as multi units I think.. But yeah, who am I.

5. I am afraid the 3d graphics will make modding much more difficult :(


Thats it.. What do you think?
 
I like most of what I've seen, but I agree on the leaderheads. I really liked them in Civ3, with the subtle movements.

I'm also unsure about the units. They look a bit big, and multi-units tend to overcrowd the map IMO..

But this is really just small potatoes, overall I'm really excited about the info so far :)
 
i know this will sound weird but i hate the graphics

not because i think theyre ugly but because theyre TOO pretty

my comp will crash

guess ill just have to upgrade :(
 
the main thing that i dont really like is the way they have described the RELIGION. I just dont like that line of sight idea with converting and all.
I also dont care for the cartoonish leaderheads.
 
What I don't like thus far are the randomly generated maps. They look far worse than anything I've seen for civ3 which did an OK job at map generation. Too many islands and not enough hills & mountains. But, it may just be that the maps seen are island worlds at 5 billion years old, with wet climate, etc. I'll just have to wait until I see more maps.

Second is the leaderheads. I like photorealism, not the childish looking cartoons they had in civ3 - and they've made them much more childish/cartoony looking than before. But this is not a major problem. I can live with it... but I'd rather not have to.
 
I don't like the national borders

The game looks hard to play, i liked the "pick up and play"ness of civ3, then you got into it, and got good, but the first time you play, you could do ok on chieftain

The graphics look cartoonish\

Could someone show me what their talking about with the leaderheads?
 
Hang on, how do you KNOW the random map generator will be bad-we haven't actually seen any genuine maps yet-just the ones that they have probably made themselves in order to present the game at E3. Until I see some real 'in-game' shots, then I will judge.
Now, what I don't like-so far I might add-is:

1) Unit based Espionage. It just feels like a huge step backwards. Civ3 Espionage was definitely lacking, but was a step in the right direction (i.e. moving towards strategic, not tactical)

2) Not completely happy with religion as it currently stands, though I hope they will improve upon it in future expansions (hint, hint guys).

Other than that, I think the game looks BRILLIANT!!!

Yours,
Aussie_Lurker.
 
The first two times I played on Chieftain I lost miserably :D. They're talking bout the leaderheads shown in that Gamespot video, particularly Ghandi I believe.

There is nothing I absolutely DON'T like of Civ4. It's good, although I'm also worried about the system requirements. The map could use some work though.
 
Aussie_Lurker said:
Hang on, how do you KNOW the random map generator will be bad-we haven't actually seen any genuine maps yet-just the ones that they have probably made themselves in order to present the game at E3. Until I see some real 'in-game' shots, then I will judge.

I didn't say I KNOW it will be bad. I said it looks bad from what I've seen thus far (the screenshots since that is the only full world map that I've seen thus far), and obviously I assume it is randomly generated. I doubt they would have went to the trouble to make that map by hand to show off the game. They probably generated a random map and placed a few units & cities - or just used a saved game to show it off at E3 - which I find even more likely. Again though, it's probably just an island world at 5 billion years old. It would explain the lack of mountains and the lack of "continent-sized" land masses. I'm fairly certain I'll be fine with it set on 'continents' and '4 billion' years old. In fact, if any Firaxian happens to spot this post, I'd be very grateful if you were to "leak" a screenshot of such a world in the next round of press releases.
 
One thing I don't like about the game is how all these people seem to hate what the game is going to look like in the end. Too many are forgetting that the game is in a pre-alpha stage (or are they in alpha now). I think the leaderheads are great. In civ 3 the only thing that changed was the mouth. WOW, how lifelike. Now the head actually moves, eyes are blinking, there's a lil body language in there; much more of a pleasure to see. Of course the maps look like crap; they've probably spent most of their time programming the AI, rather than worrying about how cute and cuddly the map looks. I won't be making judgments until I see a very late stage version of beta, or I'm playing the retail version.

The unit size I don't see as a problem. The bigger the better. I get to see more detail. With all the people not liking the unit size, I recommend adding a toggle in the options menu to change the size of the units from small, to regular, to large.

I've got full faith in you Sid, and I know you won't let me down.
 
Just a thought but couldnt you just zoom out to see smaller units
 
What I dont like is how the units are been propoused. I think that some units are going to get a starting bonus (like spearmen getting city defence bonus -i hope some day they are going to realize that archer were more defencive-) but, are this unit are going to be upgraded? are trhey loosing their speciual abilities? too many cuestions now.

And those mountains look ugly. The rest seems to be in the right direction.
 
Units start with bonuses-as in archers and spearmen are good at defending cities. But units can also gain additional abilities through promotions-via the gaining of experience points. As far as I have heard, this does not REPLACE any existing abilities, merely compliments them.

Yours,
Aussie_Lurker.
 
Icevulture said:
One thing I don't like about the game is how all these people seem to hate what the game is going to look like in the end. Too many are forgetting that the game is in a pre-alpha stage (or are they in alpha now). I think the leaderheads are great. In civ 3 the only thing that changed was the mouth. WOW, how lifelike. Now the head actually moves, eyes are blinking, there's a lil body language in there; much more of a pleasure to see. Of course the maps look like crap; they've probably spent most of their time programming the AI, rather than worrying about how cute and cuddly the map looks. I won't be making judgments until I see a very late stage version of beta, or I'm playing the retail version.

The unit size I don't see as a problem. The bigger the better. I get to see more detail. With all the people not liking the unit size, I recommend adding a toggle in the options menu to change the size of the units from small, to regular, to large.
Why do game companies show their unfinished games in events like E3? To see what people think about the game, before it is released. So, hearing some criticals and ideas is not bad, as there may be time to correct and tweak a lot of things. People are putting here most of their complains, so someone at Firaxis could read it (I don't know if any Firaxian reading this forum these days) or someone would collect most complains and send it to Firaxis' e-mail.

I agree with some points already written and I wll add some more:
- Units are too big in the map, while horsemen are even bigger;
- Leaderheads really look cartoonish, as their heads look big - maybe reworking proportions they can look better;
- Mountains are terribly ugly - I think mountais don't reaaly need to be so high and rounded as they appear;
- Forests must have more variety of trees - tree species could vary accordingly to latitudes;
- Few civilizations, comparing to Conquests - ok, it's hard to set all of them, make them have different traits etc, but everyone has at least one existing civilization avaiable in C3C that wishes in Civ4. Known "missing civs" that I would like to see again: Incans, Celts, Portugueses, Carthagians, Ottomans.

Ok, you'll say that some of these civs will appear in a very possible expansion pack, right? I don't want to buy a game knowing that it will have an expansion, because it looks like "the game is not finished". Civ3 had two expansion packs and it's unfinished yet, because there are several bugs that must be fixed. I bought Civ3 only when PTW was released - bought Civ3 and PTW together. While the game will be released here one or two month after most countries, I'll have time to see first impressions in this forum, which will surely have influence in my decision to buy the game when it is released or to wait the release of a expansion pack, as I did before.

In my opinion, expansion packs must exist only when they are really required, adding many features of the game, most of them requests of consumers - not like game industry is doing now: releasing an unfinished product to sell its "missing parts" (pay half game now and half game next year). In PTW, the main "feature" was the missing support for multiplayer. In C3C, there were some good features, like AA units and the scenario pack, called "conquests". Of course, new civs and units appear in both exps. But as far as I know, nothing is said about Civ4 having AA units or scenarios like in C3C.
 
My biggest concern is that it might not run on my computer. I hope the graphics aren't too demanding on the videocard and that Civ IV is laptop compatible.
 
I'll tell you once it's released and I played it a few months. Until then, it's all conjecture and whining ;)
 
bkwrm79 said:
My biggest concern is that it might not run on my computer. I hope the graphics aren't too demanding on the videocard and that Civ IV is laptop compatible.
Didn't they say that it uses the same graphics engine as pirates? If so, then minimum specs for that will probably be similar.

You can see those here.

Appears to be a 64 MB videocard that supports Directx 9.0b.
 
bkwrm79 said:
My biggest concern is that it might not run on my computer. I hope the graphics aren't too demanding on the videocard and that Civ IV is laptop compatible.

In the E3 video, Soren used a laptop to demonstrate Civ4, so I assume it is laptop-compatible! However he might have some super-mega custom-made laptop.

The main thing I don't like about Civ4 is that graphics are too cluttered - not only the units are huge, but they are multi-units which makes things even worse. I would also prefer hitpoint represented abstractly rather than the number of actual guys on the screen. Possibly if they got rid of multi-units, the current unit size would be fine. I just hope that there is an option to turn off the multi-units.
 
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