El Caballerion
King
I joined the forums back in 2010, around the launch of CIV V, and in the few years after, posted a ton of ideas and suggestions, just like most of my fellow CIV FANATICS.
Did you come up with some features/ideas/changes for CIV V or a potential CIV VI that didn't make it, but you still think it would be cool if they could be implemented in a future expansion pack (or even CIV VII)?
1. CHOICE OF 2 LEADERS AT EACH ERA: This idea is similar to the game AGE OF MYTHOLOGY. Basically, when you enter each era, you could choose between two different historical leaders, and each leader would offer a UA and a UU. That way, you could customize the leader you wanted for each era. It would also represent the obvious fact that a civilization has had hundreds of rulers throughout its history. However, I do think this idea is represented through the new government card system.
2. UNITS INTERACTING WITH TILES: I usually lose interest in a CIV V game around the Industrial age, because the battle system stays the same. There is no such thing as trench warfare, and I'd love to see infantry being able to 'dig in' to their tiles (alongside a graphic that shows them inside a trench). It seems like for CIV VI, we'll only see forts as the default non-terrain tile buff for units, but I wish army units could do more.
3. BIGGER BORDERS: I really hate in CIV V (and supposedly in CIV VI) how little the borders are, and how by the end of the game, there may still be large swathes that are uncovered. I have always thought there should be a main border (what we have) and a 'claim' border. Basically, you can claim a certain patch of land, but you cant develop it, until you build a city around it. Maybe it costs culture to 'claim', but it guarantees that allies and neutral civs wont build cities inside it?
What do you think?? What are your suggestions for features that didn't make it into CIV VI?
Did you come up with some features/ideas/changes for CIV V or a potential CIV VI that didn't make it, but you still think it would be cool if they could be implemented in a future expansion pack (or even CIV VII)?
1. CHOICE OF 2 LEADERS AT EACH ERA: This idea is similar to the game AGE OF MYTHOLOGY. Basically, when you enter each era, you could choose between two different historical leaders, and each leader would offer a UA and a UU. That way, you could customize the leader you wanted for each era. It would also represent the obvious fact that a civilization has had hundreds of rulers throughout its history. However, I do think this idea is represented through the new government card system.
2. UNITS INTERACTING WITH TILES: I usually lose interest in a CIV V game around the Industrial age, because the battle system stays the same. There is no such thing as trench warfare, and I'd love to see infantry being able to 'dig in' to their tiles (alongside a graphic that shows them inside a trench). It seems like for CIV VI, we'll only see forts as the default non-terrain tile buff for units, but I wish army units could do more.
3. BIGGER BORDERS: I really hate in CIV V (and supposedly in CIV VI) how little the borders are, and how by the end of the game, there may still be large swathes that are uncovered. I have always thought there should be a main border (what we have) and a 'claim' border. Basically, you can claim a certain patch of land, but you cant develop it, until you build a city around it. Maybe it costs culture to 'claim', but it guarantees that allies and neutral civs wont build cities inside it?
What do you think?? What are your suggestions for features that didn't make it into CIV VI?