E3 is next week, so the devs are probably all locked in a a basement somewhere and on bread and water until they get the demo and the promo videos done.
Hey, it worked for getting Italian cardinals to elect a pope.
- Amenities / happiness system. OK, happiness is local now, but what does it do?
- What's up with the "appeal" factor of hexes?
- How does cultural victory works now? Is tourism still a thing?
- Anti-overexpansion / anti-ICS mechanisms. Corruption, manteinance costs, unhappiness... what will it be this time?
- Late game: will it add tension and unpredictability to the game, or will it be the usual "game decided by late renaissance" stuff?
Wish I could vote for several of these choices, most of them are good ones and in need of some fixing/improvement.
Kind of disappointed no one voted for Naval Warfare/Exploration, voted for Expansion/Conquest myself.
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