What game mechanic are you most looking forward to seeing clarified in a dev diary?

What game mechanic are you most Looking forward to seeing clarified in a dev diary?

  • Luxury Resources/Happiness

    Votes: 11 10.7%
  • Governments/Policies

    Votes: 21 20.4%
  • Great People

    Votes: 4 3.9%
  • Archaeology

    Votes: 1 1.0%
  • Great Works/Culture

    Votes: 3 2.9%
  • Religion

    Votes: 7 6.8%
  • Expansion/Conquest

    Votes: 7 6.8%
  • Victory Types

    Votes: 4 3.9%
  • Diplomacy

    Votes: 14 13.6%
  • Espionage

    Votes: 1 1.0%
  • "The Late Game"

    Votes: 9 8.7%
  • Nukes

    Votes: 1 1.0%
  • Trade Routes

    Votes: 4 3.9%
  • Naval warefare/exploration

    Votes: 0 0.0%
  • Screw Dev diaries, give us Civs.

    Votes: 16 15.5%

  • Total voters
    103
  • Poll closed .
Wheres the new info!??? We are scratching and clawing for anything at this point :(:sleep::drool::drool::drool::drool:

E3 is next week, so the devs are probably all locked in a a basement somewhere and on bread and water until they get the demo and the promo videos done.

Hey, it worked for getting Italian cardinals to elect a pope.
 
Not really game mechanics, but this is what I want to know:

Back on Civ5, every civ had 1UU + 1UU/UB/UI.

On Civ6, America has 2UUs + 1UB.

So this time around, will we get any civs with only 1UU? With 3UUs? Any new unique components like unique wonders, governments or projects?

The other thing I want to know is if City States' unique bonuses are unique to each CS, each CS type or if they are randomly drawn from a common pool.
 
Not really game mechanics, but this is what I want to know:

Back on Civ5, every civ had 1UU + 1UU/UB/UI.

On Civ6, America has 2UUs + 1UB.

So this time around, will we get any civs with only 1UU? With 3UUs? Any new unique components like unique wonders, governments or projects?

The other thing I want to know is if City States' unique bonuses are unique to each CS, each CS type or if they are randomly drawn from a common pool.

There is also the possibility that America got a third unique thing instead of a UA.
 
It this point I will take anything really, but I know we will get a big info dump next week
 
- Amenities / happiness system. OK, happiness is local now, but what does it do?
- What's up with the "appeal" factor of hexes?
- How does cultural victory works now? Is tourism still a thing?
- Anti-overexpansion / anti-ICS mechanisms. Corruption, manteinance costs, unhappiness... what will it be this time?
- Late game: will it add tension and unpredictability to the game, or will it be the usual "game decided by late renaissance" stuff?
 
I am looking forward to everything :lol:
 
Wish I could vote for several of these choices, most of them are good ones and in need of some fixing/improvement.
Kind of disappointed no one voted for Naval Warfare/Exploration, voted for Expansion/Conquest myself.
 
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