what happens if you build a city on a luxury?

robbus

Warlord
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Sep 4, 2005
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what happens if you build a city on a luxury?
does it wipe out the luxury?

How about building a city on a bonus resource like wheat?

lokk at my current game... where do I put my next city?

emperor, small world, byzantines
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You get the luxury still, but I'm pretty sure you miss out on some of the bonuses, but not all. Building a city on wheat is a waste of the food it provides.

I would suggest building a city along the fp river coast, and then one on the plains forest near the ivory.
 
The food output of city tiles does not depend on the tile. Commerce however is retained, with the possible exception of a capital that has a minimum commerce of 4 before despotism penalty. Also shields are retained, but the minimum of 1 shield does always apply. So once city size is reached no disadvantage does occur at shields.

The german wiki has detailed it a bit more:

https://wiki.civforum.de/wiki/Stadtfeldertrag_(Civ3)

lokk at my current game... where do I put my next city?

Settling on ivory has the neat advantage of using the luxury quite early, a city is sort of always a road. Still the main concern should be to utilize the food from irrigated floodplains.
 
If you can avoid it, then never settle on Bonus Food tiles (Wheat, Cow, Sugar, Oasis, Deer etc).

Settling on a Luxury however is often preferable, as it's the ultimate protection and requires less worker activity to link it to the rest of your cities. Same for Resources.

Gold is great to settle on.

Try and aim for your cities to be settled next to fresh water as you wont need an Aqueduct to grow beyond size 6, rivers are better than lakes within this preference as river tiles provide more income.
 
if I build on a floodplain I thought that this made my city prone to disease
 
if I build on a floodplain I thought that this made my city prone to disease
Technically, disease probability is based on the tiles in the FatX, rather than the city-tile itself.

So your Floodplain-town is only subject to disease if there are other Floodplain (or Marsh) tiles in the vicinity. There usually are, of course (as in your screenie above), but at least in theory it should be possible for the map generator to place a 'sole' Desert tile next to a river (= Floodplain), which happens to be surrounded by non-disease-causing tiles (e.g. Deserts, Plains, Hills, Mountains). Same applies with Jungle: founding a city automatically clears the Jungle (to Grassland, which has no disease risk), but the city will usually still have Jungle in the FatX, which can continue to cause disease until it's all cleared as well.

You shouldn't let the possibility of disease put you off founding a city on Floodplains, though. Floodplain towns tend to be food-rich (especially after irrigation, and especially after leaving Despotism), and (re)grow quickly, so population losses are usually easily replaced. Jungle-towns are a trickier prospect in the short-term, since they tend to be food-poor and slow-growing until you've spent a lot of Worker-turns slash-n-burning. Once you have Workers (or Slaves) to burn, you may want to consider using Colonies to insta-clear (and road) Jungle Lux- and/or StratRes-tiles before sending in a Settler to plant a city, but this is not really feasible in the early game.

However, acquiring Sanitation (not sure if you also have to build Hospitals—I'd have to check the .biq) removes all risk of terrain-caused disease.
 
My understanding of disease is that working disease-prone tiles is what gives the risk; the city square is always worked so a floodplains city is always at risk. Planting a city on jungle clears the jungle, so if you can work non-jungle tiles there's no risk of disease. Once you discover Sanitation, the disease risk of floodplains goes away, but jungle can always cause disease until it's cleared. I don't play very much these days, so I might be mis-remembering.
 
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