TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
They could remove the promotions, and average the experience of the combined units.
My guess would be it's no different than if the units were separate in terms of calculations, the only difference is it all happens with only one click. For example, those two musketmen attack two others, it calculates each 1on1 fight under the animation of only a single battle.
This is wrong. We all ready know they get combined in to one unit with a single strength rating.
And also it would appear that this rating is lower than the sum of 2 individual units rating.
Personally I think combining unique promotions is a great idea.
It forces you to decide, will this unit stand alone or be part of a corps? If the latter, then some very simple management of promotions means you can double (and triple) the promotions on a stack through corps and armies. That's awesome. You get more utility faster at the expense of some max attack rating, maybe health, and terrain coverage. A great example of tactical tradeoffs, IMO. I prefer a design that doesn't make corps and armies always superior to single units.
Edit: Oh and fleets (and I assume Armadas?)! A fleet that is good at attacking other ships, bombarding coastal units, and blockading cities. I always disliked how fast ships went down attacking cities and this will solve that. Yet there is a tradeoff if you use this approach.
I think I heard something like:
Corps has 125% offensive power of an individual unit of that type; but its hit points will be double that of a single unit.
So a lot less powerful on offense than two adjoining units of the same type, but much better for defense.
But also note that by this time, it's not really a choice between 2 regular units and a corps; it's between having 12 regular units / half of which aren't able to get close enough to participate in combat and 6 corps, all of which can.
Almost positive it's going to work like CivRev...
Promotions will not stack. So if you have two warriors with +5 Vs. Cities, the army will receive +5 Vs. Cities, not +10. Yes, this means that the most optimal way to form armies is to promote units in different ways before combining. However, as as KillMe noted, this isn't always an option and isn't always all that useful. If you're in the mid to late game for example, where everyone is using armies instead of individual units, how do you plan on keeping a single non-army infantry alive long enough to dip into the 4th tier of promotions, like Civ5's blitz? You probably can't, as you'll be facing superior forces in the form of armies, even if they're less promoted.
Just to clarify, is that what you expect for Civ 6 solely because it's that way in Rev, or are there other things influencing that assessment? It makes sense to me, but does the 1UPT and Static Bonus nature of the promotions possibly change that? I've played Rev but it's been a minute. Does Rev have stacking or is it 1UPT?
Or it could mean that the UI is not yet finished.We saw them form a fleet in a video and there was no popup. It could mean one of the units had no promotions I guess.