What I expect from Civ 7

Bibor

Doomsday Machine
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TLDR on what I expect from Civ 7: More of the same, with a new feature or two.

Computer games are simulations. As such, they have some great benefits over real life. They work within a finite set of rules, and offer a safe haven for honing your skills and abilities, providing you with an opportunity to communicate with others with a special, downsized version of language and emotion. I guess they are pretty similar to religion.

And if you look at discussions and arguments regarding any game, Civilization 6 being no exception, they often venture into a quasi-religious discussions with sides, groups, opinions, heated arguments.

We live in a world of significant and mass uncertainty, created by internet and globalization working hand-in-hand. When faced with a seeminlgy infinite number of languages, customs, connections, competitors, it's only natural that we seek solace in things that are easier to define. When faced with the infinite, simplification can be a good thing.

Thus, "computer games of old" which were merely (often powerful) mental excercises, turned into "computer games of new", into established religions. And Firaxis (and 2K) were smart to follow this trend, because that's where the tithe is.
Civilization 6 or 7 doesn't need to be a powerful mental excercise, it just needs to be reliably comprehensible. Elaborate, sure, like neogothic cathedrals, but also wary of thinkers, because these threathen to distrupt the doctrine.

I'm not saying this is bad, just saying this is not for me. I don't need a religion, what I want is free mental excercise.

Civ7 will be more of the same. Firaxis doesn't have enough additional intellectual capacity nor risk taking ability to produce something else. It needs ten Jake Solomons clashing with each other, which it doesn't have. Until it figures out it does, it will merely continue to grip onto the dead man's switch, while game-like features continue seeping into the real world, blurring the difference. We don't have IRL hexes yet, but it's merely matter of time. ;)
 
I find it odd to wish to always have "the same thing with one or two more things". It seems that Firaxis is having a hard time designing just one or two new concepts to be able to make an interesting third extension, so I think it's premature to talk about civ7. Unless you actually want to pay 80€ and have the same thing with just cosmetic changes.
 
Bibor, you may expect this for Civ7 and I do too.

The question is though: Why even bother with making a new game then? Why not build up on the existing one, which actually features “the same” already and add “a new feature or two” with an expansion?

Civ6 was needed, as Civ5’s engine didn’t support terrain changes (well, at least this was one reason of probably many). As they have added this option as well as city de-centralization, there is no real reason to switch to a completely new iteration. Or what feature exactly do you want to see that is not possible in Civ6?

Furthermore, it would take multiple expansions to reach even “the same” again - after which Civ7 would have lost steam as well and there would be nothing left for the “one or two new features” ... or if it would have the potential left, there is no reason, why this very potential shouldn’t exist for Civ6 as well!

So, what do I expect from Civ7?
Well, I expect it to not materialize for quite a while and take a step back in favor of shaping out Civ6 with some more additions (including constant work on the combat AI, which apparently is only happening slowly and gradually and would have to start from scratch in Civ7. *shudder*)
 
I find it odd to wish to always have "the same thing with one or two more things". It seems that Firaxis is having a hard time designing just one or two new concepts to be able to make an interesting third extension, so I think it's premature to talk about civ7. Unless you actually want to pay 80€ and have the same thing with just cosmetic changes.

Not counting weather effects from expansion, if you strip away the ornaments, the only new features of civ6 are districts and eurekas (I possibly forget some), with some other features making a comeback (unit stacking from civ3 and the like).

a truly new CIV would probably let go of hexes and take a different approach on how to represent various social, technological etc advances.
 
The question is though: Why even bother with making a new game then? Why not build up on the existing one, which actually features “the same” already and add “a new feature or two” with an expansion?

Thats a good point, and maybe not even a bad idea. World of Warcraft evolved their engine i believe, Civ could do the same (it’ll probably be even easier). Just keep building up new civs and features and expansions, will also focus the labor on improving existing games instead of thinking about new ones.
 
The question is though: Why even bother with making a new game then? Why not build up on the existing one, which actually features “the same” already and add “a new feature or two” with an expansion?
Simple: marketing. You can hype existing Civilization fans, get those who left the franchise back on board, invite new members etc... with trailers and whatnot, you keep the Civ brand relevant and new. Especially with competition from Humankind, they cannot afford to keep supporting Civ VI without a new game.
There's no way Firaxis would end at Civ VI. No way.

...

That said, for me what I expect will happen (not a wishlist, but a realistic take):
(1). upgraded graphics. I doubt they'll stick to this style. It is very artistic, and with that comes strong opinions for/against. They'll probably go a bit more realistic and keep it safe, but very mature. I expect increased detail in interactions with the various game elements and more cutscenes for the added intrigue.

(2). refined weather system. Disasters are a start, but I can see weather playing a bigger role in the game. Nothing too game-changing; they'll probably go for style over substance here. It will be all about immersion.

(3). more focus on the late-game. Civilization has NAILED the early game. You can see with additions like power and Climate Change an effort to make the late-game impactful. Expect to see more refinements here.

(4). Autoplay, A 'Quick' Mode, and more refined multiplayer system. Autoplay for AI-Only battles is very famous. Expect to see it become a feature. Also expect a much faster game gamemode, like some sort of scenario - maybe a 'one era' type of game. This is to draw in more casual gamers.
And expect a lot more work to go into streamlining the multiplayer experience

(5). A few new features and a [somewhat] UI overhaul. Don't know what those can be. Diseases and plagues, maybe. But after the current pandemic... don't know how that might go. Some features may be scrapped, like Favor in an overhaul to the World Congress game.
I expect there will be a change to the UI. Fewer clicks, more infomation that is easier to access. Because of the different look and new Civs; those may be deemed enough to warrant a new iteration of the game.
Tweak a bunch more things (World Congress, Governors, certain Victory Conditions, that darn A.I....) and you'd have a solid game
 
Nah, I don't write suggestions or wishlists anymore. I learned that to get you want, you need to be able to influence it. If it's outside of my influence, I either take it as it is, or I don't. Begging is bad for psyche.
 
There’s an interesting video that may or may not confirm Civilization VII. Nothing more than that, basically just a trademark that based on past events suggests it’s a whole new game and not a DLC. For whatever it’s worth.

https://youtu.be/Y29CyoSv35U
 
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