What I hate Civ & will I love Colonization?

I think the OP gave Civ 4 a great run for its money and just found it wasn't for them. They found they spent a lot of time just pressing Enter and not interacting as much as they would like...possibly thats just an issue of not understanding some points of the game. Maybe it's just where some decisions took them. They also don't have time for 18hours on one game.

Anyway what they want to know is whether Civ:Rev will be like Civ scaled down to fit a smaller play time but have all the involvement that would be spread over the original 18 hours crammed into the 4 hour play time.

I think its a legitamate question and she came here to ask people who might know. The stuff about her hating it was to give you some idea about where she stands with Civ. It wasn't an attack against Civ just stating their personal dislike. It certainatley wasnt a personal attack against you.
 
I think the OP gave Civ 4 a great run for its money and just found it wasn't for them. They found they spent a lot of time just pressing Enter and not interacting as much as they would like...possibly thats just an issue of not understanding some points of the game. Maybe it's just where some decisions took them. They also don't have time for 18hours on one game.

Anyway what they want to know is whether Civ:Rev will be like Civ scaled down to fit a smaller play time but have all the involvement that would be spread over the original 18 hours crammed into the 4 hour play time.

I think its a legitamate question and she came here to ask people who might know. The stuff about her hating it was to give you some idea about where she stands with Civ. It wasn't an attack against Civ just stating their personal dislike. It certainatley wasnt a personal attack against you.

If I found that a game was terrible, I wouldn't be hanging around to check out the next edition, or next game by the same designers.

Of course Colonisation is smaller in it's scope. But it runs on the same principles which the OP doesn't like. Maybe the only game that we should be recomending to her from the Civ series is Civ Revolution...

Other than that you can save yourself the time and not play turn based stratergy games that try take in the 'entire' history of the world.
 
I think the OP gave Civ 4 a great run for its money and just found it wasn't for them.

I'm in love with TBS games and (fortunately) I (can) buy every one (?) published. Most of those I have are disapointed :lol:, but because (with new games) you never knows, I'll continue so far as I have money...

Wenla
 
There's a very good movie called 'Wonder Boys' where Michael Douglas plays an English Professor who wrote a great book 20 years ago and has been coasting ever since. He lends a draft of his new book to the coed he's sleeping with and she is confused by it. She says, 'I don't understand...I'm reading this and it's like you didn't make any decisions at all'.

That's how I feel about CIV. 'Let's have a game with guys with sharp sticks! And Muskets! And Nuclear Submarines! And Canoes! And the Sistene Chapel! And Helicopters! And on and on and on...'.

So the game is so huge and unwieldy and changes so much every 4 hours it's like a different game. And I hate the 'it will take 18 hours to finish this game' thing.

But I admire Civ4 and played it for about 40 hours before I decided I hated it. :) So will I love Colonization? I never played the old one. It's more focused on one time, right? What makes it more than just the middle 3 hours of a regular game of CIV4?
OK i haven't plowed through all the responses so I do not know if you had your answer yet, but Ill try to explain the difference between civ and colonization.

Where civ focusses on techs, col focusses on population. You start out with nothing but a boat, a few guns and a 'settler' and you should settle down, deal with natives and other european powers and the crown back in Europe.

The challenge in col is gaining independence from the home country. You can loot and plunder the riches of the natives if you want, but the focus is on building prospering colonies, not on combat like in a civ game. (Don't haunt me to say the focus of civ is not on combat, it sort of is unless you get the map and other civs just right.)

To gain independence, you must become completely self-sufficient. That means you will have to teach professions to new colonists that are born, you must process raw materials like cotton, sugar and furs into cloth, rum and coats and sell it back in Europe. It means you will need to make your own muskets and artillery to fend off the royal army that comes to opress you once you claim independence.

The focus of col is on building colonies and them make them self sufficient, until finally you can claim independence. Until that goal is reached you have to deal with a greedy power back home that keeps raising taxes. You will have to deal with other european powers that send privateers after your ships to steal your valuable, hard earned goods. You sometimes have to wage war to grab land from another nation or to defend your own land from being claimed.

there are no techs really, just colonists of all kinds. Some aren't specialised in anything, some are. Specialists always haul from Europe. You can train your own once you get schoolhouses in the New World, but you will need schools and a teacher first. So before you can work your fields with expert farmers, fish with expert fisherman and use process tons of ore with your blacksmiths, you first need to gain the knowledge on how to do that from Europe. Once you have a specialist in the New World, he can instruct the unspecialised colonists in his profession.

There is also the matter of the founding fathers, which resembles the civ mechanics the most. You need to produce 'liberty bells' in your colonies. Liberty bells help see your people that independence is a good step forward, so that if enough people are cionvinced you can finally claim independence. Liberty bells also help convince founding fathers to join your congress. Founding fathers give you a bonus in certain things. For example, Francis Drake makes it so that your privateers have 50% bonus combat strength. There are 5 types of founding father, specialising in politics, trade, religion, exploration and military. When a new ff joined your congress, the game presents you with new ff's to pick, one in each category.

The game focusses heavily on infrastructure, making it a game that lasts about as long as a civ game. Specialising your infrastructure properly requires a lot of micro management, but I guess with the new engine it will run smoothly.

Well, I do not know what else to tell you. Should you have questions about game mechanics or how stuff works, just let me know and I'll try to help.
 
As a civ4 player, I feel embarrassed by some of the replys attacking the OP.

Let me Quote a recend moderator post by Padma;

We don't have any problem with people complaining about any of the games, here. Of course, constructive criticism is much better than mere complaining. A poster who does nothing but whine, moan, and complain will soon be encouraged to move on, either mentally/emotionally, or physically.

We do have problems with those who "abuse" posters, just because they're tired of the same old whines, moans, and complaints.

If you think a thread/poster is just trolling, report it.


Anyhow, in reply to the OP, if you found Civ4 too overwhealming then i would recommend giving civ2 a go. Just because it is old, does not mean it is not still a fantastic game, and even though i have and enjoy civ3 and 4, i still like to play civ2 on occasion.
 
Wow! Some people are harsh.

Here are my thoughts with Colonization, the old one that is.

First of all, it is one era. Units do upgrade, but not so much a case of spearman becomes maceman becomes rifleman. It is more a case of you can have a soldier with a musket (or a colonist with a musket though they are weaker). Combine those two with horses and suddenly you have the equivalent of dragoons. At least, that is where my memory seems to be a little hazy.

Ships are whatever your colonies either buy from the motherland, or build for themselves.

The focus on the game is very much on two things in my opinion - trade and city management. Trade is with both the motherland, within your colonies, and with the other European powers and natives. However, I found diplomacy to be a little lacking in the game, not that I minded so much.

The general idea with Colonization was to try and get your little colony as independant as possible. So, that would mean getting the right specialists from the motherland, or alternately trained from the Native camps, and then have those as the "train the trainers" for the rest of your colony as you see fit. So, for example, if you wanted to get the real soldiers, quite simply take a soldier from Europe, get him into a colony with the right building, and sure enough, he'll train a free colonist and turn him into a soldier. Then those two can go along and specialise more colonists. The same applies with Fur trappers and weavers.

Next thing also is to get the economy running. That means turning raw goods like furs or tobacco into good like coats or cigars respectively, that fetch a better price on the European markets.

This game is incredibly addictive, and I do recommend it. It does go for a shorter time than Civ, though I guess if one were to micromanage everything, then a game could go quite some time.

I realise this may not make much sense because you haven't played Colonization, but if you can find a copy, then give it a shot.
 
I realise this may not make much sense because you haven't played Colonization, but if you can find a copy, then give it a shot.
I downloaded a copy a few days ago. Google it, you may be able to find a copy too and play it with dosbox.
 
I downloaded a copy a few days ago. Google it, you may be able to find a copy too and play it with dosbox.

Colonization is a new game rite? So you should be able to buy it or grab a demo rather than downloading something weird that could be in the direction of piracy. The demo should be enough to get an idea if you will enjoy the game?
 
Colonization is a new game rite? So you should be able to buy it or grab a demo rather than downloading something weird that could be in the direction of piracy. The demo should be enough to get an idea if you will enjoy the game?

The original Sid Meirs Colonization was released back in 1994. Still copyrighted material, falls into the realm of abandonware, but yeah, obtaining a copy is still piracy.

Don't think there ever was a demo released for this game.

Go here http://www.freecol.org/ for a free fan based copy of the game if you have no luck getting the original Microprose version.
 
I think piracy is necessary when it comes to Colonization :p
 
Back
Top Bottom