What I'd like to see in Faal From Heaven

Yeah, but if you look at the frustrations with SoD's, it seems to be a good possible workaround. It's either that or 1 unit per tile a la Civ V. (which has me in serious doubt)

I agree, cannot see how 1 unit per tile is going to work as well as stacks. Perhaps finding a compromise between the the 2 ideas, like only able to build a certain number of units per resource with a cap stack of 6 (or something along these lines).
 
Yea, a FF tactics or FIRE EMBLEM!!! direction would be really cool. Or a Mount and Blade sort of thing ... something in there.

I suppose that "personally" I would hope that whatever the setting, the overaching campaign has something to do with fighting Infernal (or some sort of Heaven vs Hell schema)
 
I agree, cannot see how 1 unit per tile is going to work as well as stacks. Perhaps finding a compromise between the the 2 ideas, like only able to build a certain number of units per resource with a cap stack of 6 (or something along these lines).

1 unit per tile works perfectly in a game where each unit is one person, and its tile based tactics :)

although I could see tile based turn based battles working for a mix of individual units AND large companies/regiments ... IF elemental can pull off the same sort of thing (which we are hearing they are planning to do)

Just another reason why I hope Kael joins "the club" and perhaps uses Elemental proprietary data as opposed to Civilization proprietary data ... just to act as a buffer/ shield from possible legal backlash.
 
I would like an AI strong enough not to need all sorts of extra bonuses. I'd like the AI to make use of navies; invading, blockading and raiding. I'd like an AI that after invading a territory moved with a plan: raze improvements if an enemy holes up in his cities, capture cities if the odds are reasonable, and coordinate its stacks if possible.

I'd also weather effects and seasons: winters with movement and maintenance penalties, summers with possible droughts, rainy seasons affecting movement. This is an old old wish; I doubt Civ will ever have it...

I wouldn't mind a tactical battle option but I can see reasonable arguments against including it.

Tactical battles of all kinds are favorable for me ... but perhaps turn based/ tile based tactical battles would be more favorable/preferable for FFH fans?

Not something like HoMM, but more something like X-Com (hopefully)
 
To prevent the abuse of mega-stack, here is my idea:

You'd have a cap limit of unit in the same stack. If you violate that cap limit, all unit have a strenght penalty of 5%*[Exceeding number of unit]

The cap can be raised by having

1- Military organisation techs
2- a Military leader/hero (+4 unit cap = good promotion)
3- Tile improvement (fort)
4- City improvement (barrack) for garnisons

That would force you to somewhat spread your forces if you wish to have massive armies. That could also make you rush high military organisation techs if you want to have massive stacks ahead of the ennemy.

PEACH.
 
I only see two options:

SoDs

Tactical Battles (in some form)

... at least so far in still being fun
 
For me, personally, the best thing would be one military unit per tile
PLUS
a lot of "one man units" taht could share tiles with another "one man units" and with regular units.
This "one man units" could be leaders, heroes, diplomats, spies, etc. Maybe also spellcasters could work in that way - it would be interesting.
 
For me, personally, the best thing would be one military unit per tile
PLUS
a lot of "one man units" taht could share tiles with another "one man units" and with regular units.
This "one man units" could be leaders, heroes, diplomats, spies, etc. Maybe also spellcasters could work in that way - it would be interesting.


Maybe a 1 unit per tile limit, but have those units have "slots" for commanders, wizards, healers, etc. So you would outfit a unit kind of like you would outfit a character in an RPG.
 
Maybe a 1 unit per tile limit, but have those units have "slots" for commanders, wizards, healers, etc. So you would outfit a unit kind of like you would outfit a character in an RPG.

sounds like a good idea. and if heroes had those slots too, you could call it a retinue.
 
I would rather see heroes as a filling of such slots
 
Back
Top Bottom