bardolph
King
- Joined
- Feb 5, 2007
- Messages
- 739
I think a Hex-based system would be good overall, and would allow more natural-looking maps and more natural movement, since not everything will be arranged in right angles (which, honestly, just looks weird).
Cities would have 18 workable tiles instead of 20. Not a really big deal.
Units would have 6 hexes adjacent to them instead of 8. Again, not a big deal.
The NumPad mappings could eliminate the "4" and "6" keys. Those keys could be used for camera manipulation, or whatever.
The changes would be mostly aesthetic. The best route between 2 points would be (more or less) a straight line, instead of a big zig-zag pattern. Rivers and coastlines won't have so many 90-degree angles, so maps would be more attractive.
Cities would have 18 workable tiles instead of 20. Not a really big deal.
Units would have 6 hexes adjacent to them instead of 8. Again, not a big deal.
The NumPad mappings could eliminate the "4" and "6" keys. Those keys could be used for camera manipulation, or whatever.
The changes would be mostly aesthetic. The best route between 2 points would be (more or less) a straight line, instead of a big zig-zag pattern. Rivers and coastlines won't have so many 90-degree angles, so maps would be more attractive.