ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 387
Civ style games (including Millennium) have been evolving toward the tendency to litter the map with objects. This trend began back in Civ 5 when 1upt was introduced, which made carpet of doom an inevitability. Civ 6 kept 1upt, and exacerbated the littering problem when wonders and districts were placed on hex inside the city radius. This disposition was perpetuated in similar games like Millennium. Toward the middle to late stage of the game, the map is clogged.
I don't know if I am in the minority or not, but if this is an issue with a lot of players, then I like to ask the developers to consider a different mechanic that reduces map clogging. The first solution is to simply remove 1upt. For other reasons that have been well expounded on in this forum, 1upt is a nightmare not just because it is visually tedius, but also because carpet of doom makes manuevering units around the globe almost impossible.
Another change that would reduce the clogging problem is to simply dislink wonders from any individual hex. That would leave districts tied to the hex, but with 1upt gone and wonders severed from the hex, the districts themselves should not be a significant clogging burden.
I don't know if I am in the minority or not, but if this is an issue with a lot of players, then I like to ask the developers to consider a different mechanic that reduces map clogging. The first solution is to simply remove 1upt. For other reasons that have been well expounded on in this forum, 1upt is a nightmare not just because it is visually tedius, but also because carpet of doom makes manuevering units around the globe almost impossible.
Another change that would reduce the clogging problem is to simply dislink wonders from any individual hex. That would leave districts tied to the hex, but with 1upt gone and wonders severed from the hex, the districts themselves should not be a significant clogging burden.