I'd like to see air/flying be improved. It makes no sense to me that a Griffon high up in the skies should be exposed on the ground unless it chose to. One thing I saw mentioned in a Kuriotate Airship thread was the idea that you "cast a spell" that makes your unit Flying but does some damage to it as well, so that you eventually have to come down from flying and heal it off/repair it (and just to prevent it being exploitable, prevent settling down on top of mountains to rest, so that you actually are exposed).
Anyway, if you go into expanding air/flying options beyond the Kurio's Airships and captured Griffons (which I'd like to see), obviously that'd mean adding more units and stuff. As I saw mentioned in that thread, fantasy is already filled with a plethora of options. Giant Bats (Calabim), Unicorns
[oops, i mean Pegasi] (Hippus maybe?), Winged Demons (Sheam) and so on, as well as enchanted flying machines and more steam-punk-ish options ala Kurio's Airships. Whether it's feasible to code a completely new battlefield for the AI to use is questionable however, so I could understand that not getting
I'd really like to see Air units be usable as siege support. As it stands, I usually just bring along some Mobility 1 Mages with Fire balls to Bombard City defences (and do collateral) rather than bring Catapults, because Catapults are too slow to get to their destination (and usually end up on the wrong end of enemy catapults riding along the enemy's roads for speed, followed by Assassins picking them off). With that in mind, I'd like to see Catapults be able to do their bombarding/collateral from range, as opposed to having to park next door to the city sort of like how they did in Civ3 (I mentioned that same kind of thing in another thread).
Anyway, other stuff I back-up:
I second someone again: a second leader for Civs with only one at the moment. I'd like more females leaders, too, and, perhaps more important, more female heroes. It seems like there is so few great female around! I'd greatly appreciate to give some ideas about those but since it is a lore-thing, I'm not sure.
I'd like a few more leader options too (particularly on the Svartalfar, who I like as a Civ but hate their leader's traits but that's another story).
As for female heroes, I rarely pay any attention to the gender of units but it couldn't hurt I guess for gender diversity, but each Civ and religion already has their heroes in place so adding female ones would require new civs/religions or adding a secondary hero to a few more civs.
One last suggestion, make archers CHEAPER.
I wouldn't mind that, as well as his other suggestions about making Archers a withdrawal "softening up" offensive unit. Bowyers is far from a priority for me, it'd be nice for it to be an attractive option.
An undead civilization! Seriously that would be so awesome! Why doesn't this mod have an undead civ yet? They would be so much fun to play. Anyways I really don't have any ideas as to what would be special about the civ with the exception of a bunch of undead units.
Aye, I like the Undead. I don't know how I'd like to see them implemented. I saw the mod-mod thread about them but I don't like the idea of them being a Fallow civ (as much sense as it makes). Then again, I still don't know how I'd want them implemented, but I don't like the idea of them being so strikingly different to the usual batch of civs. Regardless, I do like the idea of an Undead civ just from the perspective of their unit art and potential UUs.
I'm trying to think of a way to implement them, it kind of makes me think about the way the game's desgined. Traditionally, the undead don't need food, don't need "health", luxuries, etc. But that's more the mindless zombie horde undead. Do intelligent undead need to be fed at all? Do they need health resources to keep their cities from becoming a pit of disease or are they used to living in a pit of disease? Do they look down upon the mindless undead (and so would not want to use Diseased Corpses/The Drown)? Do they believe in a religion or have they gone agnostic after finding themselves not in heaven but back as corpses of their old selves? Do they get along with/embrace the living at all? All kind of comes down to how you see them I guess, but I can't see an Undead civ making the main mod unless the FFH team have some kind of lore idea of their own about them.