First off I think Civ5 is a good game, and will be a great game, but it's not without it's problems.
Personally I think the two biggest game breakers are buildings, and size management.
With an honorable mention for unit costs.
Buildings are absolutely broken. Crazy broken. happiness buildings cost 4-5 gold for 4-5 smileys. That's insane! The + production buildings are pretty expensive too. 90% of the time I will rather taking a little longer to building something, and save hundreds of gold. With these crazy maintenance costs I no longer feel excited about that new + research building, or factory, because I'm likely not going to build it anyway. This kills a very strong part of the civ series, and its easily remedied.
Civ 5 loves small empires, so do I. It's plenty realistic for an empire to conquer half the globe, go bankrupt, and collapse, but we need to be given some options here. These AI's love going to war, and I try to be nice, but danmit they wont settle until I take them over, but I don't want their crappy cities, and I don't want to raze them, since it'll just cause more wars. Vassals, and colonies would be pristine, but at the very least we should have a little more control over puppet states (tell them to focus on research, production, economy, culture), and culture penalties should be reduced in my opinion. IT would also be great if puppets actually built a courthouse once in a while.
Unit costs are steep, which is fine, but noone wants to delete the vets. 25% maintenance for units in a city and 50% for units in a fort.
what are you folks hoping comes first in the patches?
Personally I think the two biggest game breakers are buildings, and size management.
With an honorable mention for unit costs.
Buildings are absolutely broken. Crazy broken. happiness buildings cost 4-5 gold for 4-5 smileys. That's insane! The + production buildings are pretty expensive too. 90% of the time I will rather taking a little longer to building something, and save hundreds of gold. With these crazy maintenance costs I no longer feel excited about that new + research building, or factory, because I'm likely not going to build it anyway. This kills a very strong part of the civ series, and its easily remedied.
Civ 5 loves small empires, so do I. It's plenty realistic for an empire to conquer half the globe, go bankrupt, and collapse, but we need to be given some options here. These AI's love going to war, and I try to be nice, but danmit they wont settle until I take them over, but I don't want their crappy cities, and I don't want to raze them, since it'll just cause more wars. Vassals, and colonies would be pristine, but at the very least we should have a little more control over puppet states (tell them to focus on research, production, economy, culture), and culture penalties should be reduced in my opinion. IT would also be great if puppets actually built a courthouse once in a while.
Unit costs are steep, which is fine, but noone wants to delete the vets. 25% maintenance for units in a city and 50% for units in a fort.
what are you folks hoping comes first in the patches?