Questions

foreverlost

Chieftain
Joined
Mar 13, 2015
Messages
13
1.) Do roads lose money, I keep getting into debt and the only thing that changed is I laid down roads.
2.) Is it beneficial to do research with the AI, it seems counterintuitive to winning a science victory.
3.) Is there any reason to keep stables once the horse age has passed? Any other building to sell?
4.) Should I put science in all cities, like for example gold producing cities?


Playing CIV 5 with no mods or add-ons. Science and war victories only. Not new, just relearning, and I have only one game and that sucks. :)
 
1. Every road section has a cost. However, connecting a city to the capital (direct or via another city) the road starts generate income instead. Excessive use of roads will rarely be recommendable. 2. Yes research agreements are usually worth the investment. You will get a one time boost when it expires. 3. Stables will still generate that extra hammer. However, it is rarely useful to build a stables if your city only has one pasture tile (remember the bonus for cattle and sheep tiles). 4. Generally you want all science buildings in all cities (as long as they are big enough to support the specialists). I hope this will help you.
 
Agree with Nizef. Generally I start roads only to join my own cities. Later to link with a city-state and get a bonus when it finally asks for one.

If you're not at risk of negative treasury, it's slightly more efficient to build a road on a hill or forest after you improve it. That smoothes movement and saves a turn plunking the Worker back onto that square later.
 
Sometimes I see the incoming arrow has 1 or even 2 science along with the money, but when I put a spy in that civ, I get the message "no techs to steal". I had thought the Civ Pedia explanation of the incoming science is that it refelects how far ahead of your science the trading partner is. Can someone explain this better?

On a similar note, sometimes no religious pressure is shown for the proposed trade route, even though my sending city has an overwhelming majority of my religion and the receiving city has no religion yet. Why?
 

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Agree with Nizef. Generally I start roads only to join my own cities. Later to link with a city-state and get a bonus when it finally asks for one.
Further, to save even more gold, whenever I build a road to a City State for a quest, as soon as I'm notified "Road built to X!" I delete all the roads that aren't in the City State's borders.
 
On a similar note, sometimes no religious pressure is shown for the proposed trade route, even though my sending city has an overwhelming majority of my religion and the receiving city has no religion yet. Why?
Your city is probably already exerting pressure because it's within 10 hexes of their city. You won't exert pressure by both methods.
 
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