I perfer Industrious. I think many overlook the extra shield that Industrious gives cities. It may not seem like much, but over time, it can make a BIG difference.
Also, the double speed of the workers is a big bonus too, at least for my style of playing. The quicker you can get land 'into production', the better. But road building between your cities is VERY important early on. If you can get horses to all your cities in 15 turns instead of 30, that is more time to build units. And don't discount the extra money roads provide, so important during the early game.
Expansionist suits my style also on the larger maps. Scouts are CHEAP and FAST. I will hunt the 'goody huts' not just for the goodies, but to deny others them. I figure an empty village is better then the competition getting money or tech. Starting with a scout is a HUGE advantage in my book, and I will usualy build 2 or 3 more (depending on my first cities production) BEFORE I will build a defensive unit! It has been my experience you seldom have anything to worry about in the first 20-30 turns at least as far as defense goes. Also, scouts are great even after the map has been exposed and the huts cleared. Fortify a few on well placed mountains and hills outside your borders, and you will be able to see what is coming. They are cheap, and can get out of harms way most of the time. When there is a 'massive barbarian uprising' I can usualy use a few scouts to break up the stacks of the barbarians by 'teasing' them, making it easier for my 'real' units to deal with them.
Another great use for scouts: Territory control. When there is a narrow 'neck' of land I want to control, I will string a line of scouts across it. The other civs won't be able to pass with out starting a war. Put a could of 'real' units in the area to 'reinforce' them. This way, you can use fewer fighting units to hold an area.
So this combination means I most often play the Americans, the advantages to the early game can give you a lead on the competiiton. The later UU has its advantages and disadvantages. I like to be able to control when my Golden Age occurs, and UU victory can throw that off. (In my opinion, UUs should NOT cause a golden age.) But then I have yet to be in a situation where the F-15 has made any real contribution. Sorry, but I feel the F-15 is the most useless UU out of them all.