The focus in this forum has been mainly about bashing Civ V.
I hate Civ V but I'm generally an optimistic person so I feel compelled to at least ask why others might think this is a step forward for the franchise.
Here's what I can come up with:
1. Multi-core utilization. At least makes me hope that later stage games will run faster, although I have a top of the line Alienware desktop and it doesn't seem to make that much of a difference. Nothing can make Civ IV run faster late game, or keep it stable for that matter.
2. Integrated Mods. This was a nice touch. I think the mods for Civ IV have basically transformed the game, but tracking them down and dealing with one-off installation routines is a pain. Making them directly available through the Civ UI was smart.
3. Ranged Bombardment. It makes sense that ranged units would actually be able to shoot farther than melee units and makes their strategic advantage more obvious.
4. Field-level combat. It's true, in Civ IV all of the combat was centered on the stacks of death and cities. The idea of making strategic decisions in the field using an array of units and environments is inspiring. In practice though, it doesn't seem that exciting. I'm not 100% sure why yet, but I'd like to see this style of combat refined.
5. Simplified Combat Math. There have been times where I've actually been tempted to break out a calculator to figure out if I could win a battle in Civ IV. I liked the complexity, but that was just a little too much. I like that the probability behind combat is more open, although now it almost feels like you will win or lose before you even enter combat.
That's all I could come up with, and that was a stretch. I think if we rallied around elements we like in the game, we might be able to move it toward a more positive direction, like the mod community did in Civ IV.
I hate Civ V but I'm generally an optimistic person so I feel compelled to at least ask why others might think this is a step forward for the franchise.
Here's what I can come up with:
1. Multi-core utilization. At least makes me hope that later stage games will run faster, although I have a top of the line Alienware desktop and it doesn't seem to make that much of a difference. Nothing can make Civ IV run faster late game, or keep it stable for that matter.
2. Integrated Mods. This was a nice touch. I think the mods for Civ IV have basically transformed the game, but tracking them down and dealing with one-off installation routines is a pain. Making them directly available through the Civ UI was smart.
3. Ranged Bombardment. It makes sense that ranged units would actually be able to shoot farther than melee units and makes their strategic advantage more obvious.
4. Field-level combat. It's true, in Civ IV all of the combat was centered on the stacks of death and cities. The idea of making strategic decisions in the field using an array of units and environments is inspiring. In practice though, it doesn't seem that exciting. I'm not 100% sure why yet, but I'd like to see this style of combat refined.
5. Simplified Combat Math. There have been times where I've actually been tempted to break out a calculator to figure out if I could win a battle in Civ IV. I liked the complexity, but that was just a little too much. I like that the probability behind combat is more open, although now it almost feels like you will win or lose before you even enter combat.
That's all I could come up with, and that was a stretch. I think if we rallied around elements we like in the game, we might be able to move it toward a more positive direction, like the mod community did in Civ IV.