What is (not) allowed?

Well, that sounds a little too extreme to me. If someone posts spoiler talks outside the spoiler thread I'll simply delete it. I know I missed something of ERIKK ;), but normally that should work out well... In any case, posting something spoiling will be just like spam. Deleted/notice etc. :)
 
Yep, you did. I'm sorry. But I got hammered by Billchin anyway. I believe I edited the message.

LaRo: banning people when they post on a spoiler thread sounds stupid....; the spoiler talks are for fun and it's your own choice to read them or not. Read them when you're far in the game and when you know the whereabouts of the other civ's and resources. Do not read them if you haven't played yet. Eveybody has his own responsibility.

I saw that after two or three days many people had read the spoiler but there where only a couple of replies..., those peolple are spoiling their own game (I think).

That's how I see it.

ERIKK :D
 
Well Bill last time I played the game,the AI Civ's didn't roll over and die and give me their land.I had to take it.And In order to take it you have to be ruthless and eventually betray the ai civ and wipe them out.If you have discovered some way of getting the ai(you to Spacecadet) to GIVE you their land and roll over and die please let me know,,,THx
 
I'm not sure what your point is either, but there is a way to accomplish what you describe. It only works on certain maps and certain situations, but basically you wait until two countries start fighting. The player stays out of the war and builds settlers. When the cities burn or cultural borders shrink, plop down the settlers and voila!

There are peaceful ways to play the game, but the game does not reward peaceful players with high scores. However, the GOTM is about fun, as there is no real prize, so some players do play peacefully. On many maps a peaceful space victory, cultural victory or United Nations victory are all good options.

On some maps, war is the better way to go. If another Civ is constantly bullying me, demanding free gold and free techs, the citizens are probably ready for war. A player can win a war without being ruthless or a backstabber, though often times those are more effective tactics.

Originally posted by marshalljames
Well Bill last time I played the game,the AI Civ's didn't roll over and die and give me their land.I had to take it.And In order to take it you have to be ruthless and eventually betray the ai civ and wipe them out.If you have discovered some way of getting the ai(you to Spacecadet) to GIVE you their land and roll over and die please let me know,,,THx
 
Durrr.. I posted what I thought might be an issue with GOTM4 on the spoiler thread. So have I invalidated my submission already?

I just don't want to bother Matrix with the files if this is the case.

Actually I play GOTM every month and something always goes wrong with my submission! Doh!! I think I only got a score once.
 
Concerning the spoiler thread: in there you may post anything you like. Outside the spoiler thread you shouldn't post valuable information, because everyone expects they can read anything outside the spoiler thread.

About reading the spoiler thread: do it to your own insight. :) If you're ahead in the game and know the whole map you can read everything. But if you've just started or have not yet begun, you shouldn't read. Ofcourse you can never tell exactly when you may read, but if you accidentally read something you couldn't have known yet, just pretend you don't until you don't when playing the game. :cool:
 
Ofcourse because of the patch, some exploits or bugs are no longer a problem. So I've eliminated some things, which makes the list rather small. ;) Is the current list correct?
 
Matrix, your mods to the list look good to me!

Based on the 1.17 readme notes I think it would be ok to say that GOTM#4 could be played with (or of course without! :)) the patch. If anyone hasn't started yet and wants to play with the patch, it will only reduce their score I think, not increase it.

One last thing, I hope I'm not being a pest about this: Did you decide that reloading to avoid accidental domination is not allowed? I just want to check to be sure whether that was your decision or whether that was a question which slipped through the cracks...
 
Originally posted by SirPleb
One last thing, I hope I'm not being a pest about this: Did you decide that reloading to avoid accidental domination is not allowed? I just want to check to be sure whether that was your decision or whether that was a question which slipped through the cracks...
My suggestion is: no. It's just part of the risk. But I do think we need to play a no-domination victory game next month. ;)

But I'm always open to suggestions. If you all think it's stupid, then we can always decide to allow it after all.
 
Fixed bug which allowed civs with no capitals.
So the No palace, no corruption is gone as well. This leaves a short, lame list actually. I don't think it's actually nescessary to have this list anymore. I mean, the rest all makes sense. It's quite logical you may not use the multi.sav cheat, and the rest is all allowed.
 
I have already posted this on another similar thread but I'm not clear as to whether this is allowed. Matrix and Aeson felt this tactic was okay, but I'm not so sure.

The exploit is to line your shore with any type of unit, including workers, and prevent landings.

I feel this is an unfair exploit as the AI has no recourse. This differs from blocking the AI's units on land as the AI can always declare war and attack. Although this problem is solved with marines, this is more of an issue in ancient times when marines are not available.

My suggestion is that for a GOTM, placing a unit on a shore line for the purpose of blocking a landing should not be allowed. This doesn't solve the invincible one tile island problem, but that is fairly rare.

Anyone else have an opinion?

Matrix, can you add this to your short lame list?
 
Originally posted by Beard Rinker
Matrix, can you add this to your short lame list?
:lol:

Okay, just done that. ;) However, I do think this may be allowed. I mean, how can you draw a border between what size of island is and what isn't allowed? I mean, for small islands you don't gain much from it, and for bigger islands you need a lot more units, so then there's quite some loss as well...

The island I attached here exists in the GOTM IV. If you think it should be disallowed, that means I need to retreat my pikeman right away. ;)
 

Attachments

  • twotileisland.jpg
    twotileisland.jpg
    16.2 KB · Views: 218
I vote to allow blocking. It is only an exploit when using workers (that's what marines are for), but even that is so rarely useful that it is not worth bothering with in a rules page. The shorter the rules are, the better. Small stuff like protecting a two or three tile island is going to maybe up a players score by 25 points. I don't think a rule is needed for such small potatoes.

For the rules page, I'd go with no reloading, and no reading the spoiler thread until you have seen the world map (or at least have the 1 A. D. save game file). That covers the worst abuses remaining with the new patch.

As for victory conditions, eliminating domination victory for GOTM just means that players can run up their score without fear of accidental domination before launching the space ship or gettting a histograph win. It will not result in more peaceful games, if that is the intent.
 
Although I find marshalljames' tone insulting, he may be right in that cheating is more common than you thought. Ive played online games for about 4 years now and cheating is pretty widespread. And Im not talking Diablo where it was free and practically everyone cheated. People will cheat (risking game accounts worth $100s) just so they can beat you and say "u suk l4m3r!!!!1!!1."
 
I see a clear distinction between the GOTM and multiplayer games and that is that you don't actually fight each other directly. You can't really get a kick through beating someone else. And I think this can be seen in the forums that go along with competitions.

Has anyone seen the forum of the CivLadder (MP for Civ2) once? There were always people fighting each other with words after a game has taken place. One of the best players, EyesOfNight, was a big ***hole. But now look in this forum. No one is calling anyone a cheater here and people are even trying to help each other. It is almost an unwritten rule that the top players explain how they won.
 
Pop-rushing is still possible according to SirPleb. Thread in General Discussion.

SirPleb, you say that you like to use whatever means are available to play a game. But I hope you understand that it's Firaxis' goal that people more play in the spirit of the game, therefore they fought the pop-rusing tactic. To be honest I can't agree with you on this moral.
undecided.gif
But I do hope you are willing to answer the next question ;).

It looks like pop-rushing is possible, but with a lot of effort. It needs some setting up. While in version 1.08/1.16 pop-rushing could be done almost automatically. Don't you think that therefore it can be called unallowed?
 
I don't think pop-rushing was meant to be completely removed, just weakened greatly. Firaxis just failed to see the possibility of overcoming unhappiness buildup by keeping all remaining population as specialists. Growth still occurs by adding workers to the population to be rushed. Not allowing this type of set up would make for a more balanced game, and is what Firaxis was probably shooting for with the patch. Normal pop-rushing, where happiness problems are dealt with more luxuries, garrisons, and happiness improvements should still be a valid form of production though.
 
Back
Top Bottom