Civ 2.5
Chieftain
- Joined
- Feb 18, 2011
- Messages
- 38
(Mods: I have double posted this thread here and in the Civ 4 mods sub-thread in order to target the right crowds since I'm looking for the best feedback possible)
Moderator Action: Please don't do this. The mods sub-thread is for completed mods only. All threads of this nature need to be in General Discussions. I have merged the two threads together so that you have all the responses.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
A little background, so you understand how best to help me...
I've been playing and modding Civ since the mid 90's when I first fell hard for Civ 2, although with sporadic civ-less dry spells while doing other stuff in life since then. I'm trying to get back into it now, and since I bought a new comp recently I also bought Civ 5 at the same time...
What an absolute embarrassing dud of a game, hardly felt like civ at all.
Moving on, I remember liking Civ 4 quite a bit back when I first played it, but I have lost the game since then so i ordered another copy which should be here in a few days, I bought Civ 4 Complete which has all the expansions.
As my handle implies, I actually modded an extensive game-enhancement mod for Civ 2 many years ago which I called Civ 2.5. I went to great lengths to change everything the scenario editor would possibly allow, everything from all the unit and tile (even the pixel explosion) graphics, many rules, slowed down the science, changed the techs around some, added new techs, added units, changed all the existing unit numbers and tech prerequesites, etc etc... all for the sake of making it a more robust, balanced and deeper game.
I didn't just change stuff around for the sake of change, I really playtested it over and over exhaustively to make sure it all clicked, tweaking and refining as I went. I'm still proud of the finished result, I believe it deserves the moniker of 2.5. I borrowed some unit graphics from the CivFanatics database actually, so this site helped me out a lot. I think I submitted the mod a while back, maybe its still up there.
Anyway, I'm going to play vanilla Civ 4 BtS when it arrives, just to get the feel for the platform again, but what I'm really looking for is a sort of complete "4.5" sort of experience. I'm amazed what modders have been able to do, I mean working with 3D graphics isn't easy, and reprogramming the AI? That's awesome, things we wouldn't even have imagined being able to tinker with back in Civ 2 modding days.
I just started looking last night in the mods section, and I sorted it by number of downloads to give me an indicator of what the masses prefer, but even then it was a jungle to look through...
And time is at a premium these days. Im going to college for computer science and simultaneously working on a startup company I founded, got a few good programmers on board, in order to build an automated trading software which I've designed after daytrading currencies and stocks for a few years (didn't get rich but I definitely learned the ins and outs of the markets, enough to game it using a proprietary bot were trying to design). There are precedents for what were doing, its a near sure bet for success, and once we succeed the company we start will have a game studio as one of the co's branches. Ive been planning my own Civ-style 4x game for a long time, that's one of the key goals behind all my effort...
But right now back in reality that means unfortunately I don't have time to download and test out all the major mods and components, or piece them together from scratch one at a time, so I'm relying on you, CivFanatics' dedicated group of civvers and modders in order to show me a guiding light to go by.
So...
1. Are there any "complete" game-enhancement mods for Civ 4 that you've played through and that you can verify, as objectively as possible, are balanced, bug free, complete and which simply work when played, and which legitimately enhance the overall game by a significant margin?
2. Whether yes or no to #1, are there any additional components such as AI or graphics not included with such a mod which you would recommend installing in addition to it?
3. Useful utilities?
4. Any constructive notes or comments on these topics, despite maybe not offering concrete suggestions based on play experience, are also welcome!
Moderator Action: Please don't do this. The mods sub-thread is for completed mods only. All threads of this nature need to be in General Discussions. I have merged the two threads together so that you have all the responses.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
A little background, so you understand how best to help me...
I've been playing and modding Civ since the mid 90's when I first fell hard for Civ 2, although with sporadic civ-less dry spells while doing other stuff in life since then. I'm trying to get back into it now, and since I bought a new comp recently I also bought Civ 5 at the same time...
What an absolute embarrassing dud of a game, hardly felt like civ at all.
Moving on, I remember liking Civ 4 quite a bit back when I first played it, but I have lost the game since then so i ordered another copy which should be here in a few days, I bought Civ 4 Complete which has all the expansions.
As my handle implies, I actually modded an extensive game-enhancement mod for Civ 2 many years ago which I called Civ 2.5. I went to great lengths to change everything the scenario editor would possibly allow, everything from all the unit and tile (even the pixel explosion) graphics, many rules, slowed down the science, changed the techs around some, added new techs, added units, changed all the existing unit numbers and tech prerequesites, etc etc... all for the sake of making it a more robust, balanced and deeper game.
I didn't just change stuff around for the sake of change, I really playtested it over and over exhaustively to make sure it all clicked, tweaking and refining as I went. I'm still proud of the finished result, I believe it deserves the moniker of 2.5. I borrowed some unit graphics from the CivFanatics database actually, so this site helped me out a lot. I think I submitted the mod a while back, maybe its still up there.
Anyway, I'm going to play vanilla Civ 4 BtS when it arrives, just to get the feel for the platform again, but what I'm really looking for is a sort of complete "4.5" sort of experience. I'm amazed what modders have been able to do, I mean working with 3D graphics isn't easy, and reprogramming the AI? That's awesome, things we wouldn't even have imagined being able to tinker with back in Civ 2 modding days.
I just started looking last night in the mods section, and I sorted it by number of downloads to give me an indicator of what the masses prefer, but even then it was a jungle to look through...
And time is at a premium these days. Im going to college for computer science and simultaneously working on a startup company I founded, got a few good programmers on board, in order to build an automated trading software which I've designed after daytrading currencies and stocks for a few years (didn't get rich but I definitely learned the ins and outs of the markets, enough to game it using a proprietary bot were trying to design). There are precedents for what were doing, its a near sure bet for success, and once we succeed the company we start will have a game studio as one of the co's branches. Ive been planning my own Civ-style 4x game for a long time, that's one of the key goals behind all my effort...
But right now back in reality that means unfortunately I don't have time to download and test out all the major mods and components, or piece them together from scratch one at a time, so I'm relying on you, CivFanatics' dedicated group of civvers and modders in order to show me a guiding light to go by.
So...
1. Are there any "complete" game-enhancement mods for Civ 4 that you've played through and that you can verify, as objectively as possible, are balanced, bug free, complete and which simply work when played, and which legitimately enhance the overall game by a significant margin?
2. Whether yes or no to #1, are there any additional components such as AI or graphics not included with such a mod which you would recommend installing in addition to it?
3. Useful utilities?
4. Any constructive notes or comments on these topics, despite maybe not offering concrete suggestions based on play experience, are also welcome!